This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction with past material culture over traditional observation without manipulation. Our work is motivated by studies in heritage, museum, and cognitive sciences indicating the importance of object manipulation for understanding present and ancient artifacts. While virtual immersive environments and 3D prints have started to be incorporated in heritage research and museum displays as a way to provide improved manipulation experiences, little is known about how these new technologies affect the perception of our past. This paper provides first results obtained with three experiments designed to investigate the benefits and tradeoffs in using these tec...
In the past two decades museums have sought increasingly to engage audiences with their collections ...
This dissertation presents an innovative cognitive approach to material culture and the use of virtu...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
This study uses a novel, interdisciplinary approach to investigate how people describe ancient artef...
Museum artefacts are usually kept behind special glass cases for protection and preservation with ac...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
3D Printing and 3D imaging technologies are frequent topics of global discussion. We see countless n...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Museums have been increasingly investing in their digital presence. This became more pressing during...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
The role of 3D modelling in archaeology is increasing exponentially, from fieldwork to architecture ...
Abstract. Virtual Reality is a novel and innovative technology which allows us, through its applicat...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
In the past two decades museums have sought increasingly to engage audiences with their collections ...
This dissertation presents an innovative cognitive approach to material culture and the use of virtu...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
This study uses a novel, interdisciplinary approach to investigate how people describe ancient artef...
Museum artefacts are usually kept behind special glass cases for protection and preservation with ac...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
3D Printing and 3D imaging technologies are frequent topics of global discussion. We see countless n...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Museums have been increasingly investing in their digital presence. This became more pressing during...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
The role of 3D modelling in archaeology is increasing exponentially, from fieldwork to architecture ...
Abstract. Virtual Reality is a novel and innovative technology which allows us, through its applicat...
In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital rep...
In the past two decades museums have sought increasingly to engage audiences with their collections ...
This dissertation presents an innovative cognitive approach to material culture and the use of virtu...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...