As mobile applications are moving to realtime multimedia, more functions are integrated into handheld devices [1-4]. Unlike the realtime decoding of MPEG-4 video [1,4], the performances of hardware-accelerated 3D solutions designed for mobile plat-forms are still below the market demands showing only limited shading operations [2,3]. Since the realization of various 3D functions requires huge computing power and corresponding memory bandwidth, previous LSIs integrate DRAM using the embedded memory logic technology although it is cost-inefficient due to process complexity. In this work, a graphics LSI using the pure DRAM technology is implemented to integrate both the logic and memory at low cost. Its circuits and architecture are optimized ...
3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing ...
During the past few years, mobile phones and other handheld devices have gone from only handling dul...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
Abstract—A 121-mm2 graphics LSI is designed and imple-mented for portable two-dimensional (2-D) and ...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrat...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access m...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
Abstract—Convergence of communication, consumer appli-cations and computing within mobile systems pu...
In this research, a fixed-point multimedia co-processor is designed and tested into an ARM-10 based ...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
Abstract—Portable mobile computing and communication applications demand low-power and low-energy wi...
Sophisticated computational imaging algorithms require both high performance and good energy-efficie...
3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing ...
During the past few years, mobile phones and other handheld devices have gone from only handling dul...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
Abstract—A 121-mm2 graphics LSI is designed and imple-mented for portable two-dimensional (2-D) and ...
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. ...
A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrat...
Abstract — A low-power three-dimensional (3-D) graphics rendering engine with lighting acceleration ...
Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access m...
We present a low power multimedia SoC with fully programmable 3D graphics, MPEG4 codec, H.264 decode...
Abstract—Convergence of communication, consumer appli-cations and computing within mobile systems pu...
In this research, a fixed-point multimedia co-processor is designed and tested into an ARM-10 based ...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
Abstract — This paper presents a 3D graphics engine which is specifically designed to minimize the h...
Abstract—Portable mobile computing and communication applications demand low-power and low-energy wi...
Sophisticated computational imaging algorithms require both high performance and good energy-efficie...
3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing ...
During the past few years, mobile phones and other handheld devices have gone from only handling dul...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...