Abstract — Recent results have shown that selfish users do not have an incentive to participate in inter-session network coding in a static non-cooperative game setting. Because of this, the worst-case network efficiency (i.e., the price-of-anarchy) can be as low as 20%. In this paper, we show that if the same game is played repeatedly, then the price-of-anarchy can be improved to 36%. We design a grim-trigger strategy that encourages users to cooperate and participate in the inter-session network coding. A key challenge is to determine a common cooperative coding rate that the users should mutually agree on. We resolve the conflict of interest among the users through a bargaining process, and obtain tight upper bounds for the price-of-anar...
The Network Design problem has received increasing attention in recent years. Previ-ous works have a...
Network creation games have been studied in many different settings recently. These games are motiva...
Abstract—In this paper, we introduce a game theoretic frame-work for studying the problem of minimiz...
A game-theoretic framework is introduced for studying selfish user behavior in shared wireless netwo...
Part 6: Network ScienceInternational audienceThe Network Formation problem has received increasing a...
Communication networks shared by selfish users are considered and modeled as noncooperative repeated...
Abstract. We consider the problem of network coding in a single-source multicast network where each ...
UnrestrictedIn emerging self-organizing wireless networks, each device is controlled by a potentiall...
none5siThe Network Design problem has received increasing attention in recent years. Previous works ...
Abstract—We consider a problem where two selfish cognitive radio users try to share two channels on ...
We study Nash equilibria in the setting of network creation games introduced recently by Fabrikant, ...
Given a collection of selfish agents who wish to establish links to route traffic among themselves, ...
International audienceWe investigate the behavior of a large number of selfish users that are able t...
Interactions among selfish users sharing a common transmission channel can be modeled as a noncooper...
Abstract—In this paper, we introduce a game theoretic frame-work for studying the problem of minimiz...
The Network Design problem has received increasing attention in recent years. Previ-ous works have a...
Network creation games have been studied in many different settings recently. These games are motiva...
Abstract—In this paper, we introduce a game theoretic frame-work for studying the problem of minimiz...
A game-theoretic framework is introduced for studying selfish user behavior in shared wireless netwo...
Part 6: Network ScienceInternational audienceThe Network Formation problem has received increasing a...
Communication networks shared by selfish users are considered and modeled as noncooperative repeated...
Abstract. We consider the problem of network coding in a single-source multicast network where each ...
UnrestrictedIn emerging self-organizing wireless networks, each device is controlled by a potentiall...
none5siThe Network Design problem has received increasing attention in recent years. Previous works ...
Abstract—We consider a problem where two selfish cognitive radio users try to share two channels on ...
We study Nash equilibria in the setting of network creation games introduced recently by Fabrikant, ...
Given a collection of selfish agents who wish to establish links to route traffic among themselves, ...
International audienceWe investigate the behavior of a large number of selfish users that are able t...
Interactions among selfish users sharing a common transmission channel can be modeled as a noncooper...
Abstract—In this paper, we introduce a game theoretic frame-work for studying the problem of minimiz...
The Network Design problem has received increasing attention in recent years. Previ-ous works have a...
Network creation games have been studied in many different settings recently. These games are motiva...
Abstract—In this paper, we introduce a game theoretic frame-work for studying the problem of minimiz...