In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual heads from the movements of a real person. Such movements are tracked using Active Appearance Models from videos acquired using a cheap we-bcam. Tracked motion is then encoded by employing the widely used MPEG-4 Facial and Body Animation standard. Each animation frame is thus expressed by a compact subset of Facial Animation Parameters (FAPs) defined by the stan-dard. We precompute, for each FAP, the corresponding facial configuration of the virtual head to animate through an accu-rate anatomical simulation. By linearly interpolating, frame by frame, the facial configurations corresponding to the FAPs, we obtain the animation of the virtual he...
This paper presents an image-based talking head system, which includes two parts: analysis and synth...
In this paper we present a low cost system to capture, modelization and animation of avatar face wit...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual h...
In this paper, we depict a system to accurately control the facial animation of synthetic virtual he...
Abstract. In this paper, an approach that animates facial expressions through speech analysis is pre...
We propose a physically based method to automatize the synthesis process of talking heads able to pe...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
International audienceA comprehensive system for facial animation of generic 3D head models driven b...
In this dissertation, I describe a virtual head model with anatomical structure. The model is animat...
[[abstract]]In model-based virtual conferencing systems,the chances of facial expessions on human fa...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
This paper presents a method for photo-realistic animation that can be applied to any face shown in ...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
We present a system for photo-realistic facial modeling and animation, which includes several tools ...
This paper presents an image-based talking head system, which includes two parts: analysis and synth...
In this paper we present a low cost system to capture, modelization and animation of avatar face wit...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual h...
In this paper, we depict a system to accurately control the facial animation of synthetic virtual he...
Abstract. In this paper, an approach that animates facial expressions through speech analysis is pre...
We propose a physically based method to automatize the synthesis process of talking heads able to pe...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
International audienceA comprehensive system for facial animation of generic 3D head models driven b...
In this dissertation, I describe a virtual head model with anatomical structure. The model is animat...
[[abstract]]In model-based virtual conferencing systems,the chances of facial expessions on human fa...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
This paper presents a method for photo-realistic animation that can be applied to any face shown in ...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
We present a system for photo-realistic facial modeling and animation, which includes several tools ...
This paper presents an image-based talking head system, which includes two parts: analysis and synth...
In this paper we present a low cost system to capture, modelization and animation of avatar face wit...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...