Abstract In this paper, we introduce a new heuristic search algorithm based on mean values for anytime planning, called MHSP. It consists in associating the principles of UCT, a bandit-based algorithm which gave very good results in computer games, and especially in Computer Go, with heuristic search in order to obtain an anytime planner that provides partial plans before finding a solution plan, and furthermore finding an optimal plan. The algorithm is evaluated in different classical planning problems and compared to some major planning algorithms. Finally, our results highlight the capacity of MHSP to return partial plans which tend to an optimal plan over the time.
Abstract Heuristic search is one of the fundamental problem solving techniques in Artificial Intelli...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
This paper presents a generic anytime forward-search constraint-based algorithm for solving planning...
Abstract In this paper, we introduce a new heuristic search algorithm based on mean values for anyti...
International audience{In this paper, we introduce a new heuristic search algorithm based on mean va...
In this paper, we introduce a new heuristic search algorithm based on mean values for real-time plan...
Agents operating in the real world often have limited time available for planning their next actions...
This paper presents a planning algorithm designed to deal with problems in dynamic environments and...
Abstract — We present a sampling-based path planning and replanning algorithm that produces anytime ...
We describe how to convert the heuristic search algorithm A * into an anytime algorithm that finds a...
For an agent to act successfully in a complex and dynamic environment (such as a computer game)it mu...
Comunicació presentada a: the 26th AAAI Conference on Artificial Intelligence, celebrada a Toronto,...
Abstract. Computer game worlds are dynamic and operate in real-time. Any agent in such a world must ...
This thesis presents an approach to generating intelligent behaviour for agents in computer game-lik...
AbstractWe present a heuristic search approach to solve partial satisfaction planning (PSP) problems...
Abstract Heuristic search is one of the fundamental problem solving techniques in Artificial Intelli...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
This paper presents a generic anytime forward-search constraint-based algorithm for solving planning...
Abstract In this paper, we introduce a new heuristic search algorithm based on mean values for anyti...
International audience{In this paper, we introduce a new heuristic search algorithm based on mean va...
In this paper, we introduce a new heuristic search algorithm based on mean values for real-time plan...
Agents operating in the real world often have limited time available for planning their next actions...
This paper presents a planning algorithm designed to deal with problems in dynamic environments and...
Abstract — We present a sampling-based path planning and replanning algorithm that produces anytime ...
We describe how to convert the heuristic search algorithm A * into an anytime algorithm that finds a...
For an agent to act successfully in a complex and dynamic environment (such as a computer game)it mu...
Comunicació presentada a: the 26th AAAI Conference on Artificial Intelligence, celebrada a Toronto,...
Abstract. Computer game worlds are dynamic and operate in real-time. Any agent in such a world must ...
This thesis presents an approach to generating intelligent behaviour for agents in computer game-lik...
AbstractWe present a heuristic search approach to solve partial satisfaction planning (PSP) problems...
Abstract Heuristic search is one of the fundamental problem solving techniques in Artificial Intelli...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
This paper presents a generic anytime forward-search constraint-based algorithm for solving planning...