Abstract — The emergence of new wearable technologies, such as action cameras and smart glasses, has increased the interest of computer vision scientists in the first person perspective. Nowadays, this field is attracting attention and investments of companies aiming to develop commercial devices with first person vision (FPV) recording capabilities. Due to this interest, an increasing demand of methods to process these videos, possibly in real time, is expected. The current approaches present a par-ticular combinations of different image features and quantitative methods to accomplish specific objectives like object detection, activity recognition, user–machine interaction, and so on. This paper summarizes the evolution of the state of the...
In typical third-person perspective videos, the camera is situated away from the actors involved in ...
This paper discusses the problem of recognizing interaction-level human activities from a first-pers...
We focus on the use of first-person eye movement and ego-motion as a means of understanding and reco...
The emergence of new wearable technologies, such as action cameras and smart glasses, has increased ...
Abstract—The emergence of new wearable technologies such as ac-tion cameras and smart-glasses has in...
The emergence of new wearable technologies such as action cameras and smart-glasses has increased th...
The First Person Vision (FPV) paradigm allows to seamlessly acquire images of the world from the use...
First Person Vision (Egocentric) video analysis stands nowa-days as one of the emerging fields in co...
First Person Vision (Egocentric) video analysis stands nowadays as one of the emerging fields in com...
First Person Vision (Egocentric) video analysis stands nowadays as one of the emerging fields in com...
The emergence of new pervasive wearable technologies (e.g. action cameras and smart glasses) calls a...
First Person Vision (Egocentric) video analysis stands nowa-days as one of the emerging fields in co...
Recent technological advances have made lightweight, head mounted cameras both practical and afforda...
Due to advancements in technology and social media, a large amount of visual information is created....
Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algori...
In typical third-person perspective videos, the camera is situated away from the actors involved in ...
This paper discusses the problem of recognizing interaction-level human activities from a first-pers...
We focus on the use of first-person eye movement and ego-motion as a means of understanding and reco...
The emergence of new wearable technologies, such as action cameras and smart glasses, has increased ...
Abstract—The emergence of new wearable technologies such as ac-tion cameras and smart-glasses has in...
The emergence of new wearable technologies such as action cameras and smart-glasses has increased th...
The First Person Vision (FPV) paradigm allows to seamlessly acquire images of the world from the use...
First Person Vision (Egocentric) video analysis stands nowa-days as one of the emerging fields in co...
First Person Vision (Egocentric) video analysis stands nowadays as one of the emerging fields in com...
First Person Vision (Egocentric) video analysis stands nowadays as one of the emerging fields in com...
The emergence of new pervasive wearable technologies (e.g. action cameras and smart glasses) calls a...
First Person Vision (Egocentric) video analysis stands nowa-days as one of the emerging fields in co...
Recent technological advances have made lightweight, head mounted cameras both practical and afforda...
Due to advancements in technology and social media, a large amount of visual information is created....
Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algori...
In typical third-person perspective videos, the camera is situated away from the actors involved in ...
This paper discusses the problem of recognizing interaction-level human activities from a first-pers...
We focus on the use of first-person eye movement and ego-motion as a means of understanding and reco...