the date of receipt and acceptance should be inserted later Abstract Given two sets of moving objects with non-zero extents, the continuous intersection join query reports every pair of intersecting objects, one from each of the two moving object sets, for every timestamp. This type of queries is im-portant for a number of applications, e.g., in the multi-billion dollar computer game industry, massively multiplayer on-line games (MMOGs) like World of Warcraft need to moni-tor the intersection among players ’ attack ranges, and render players ’ interaction in real time. The computational cost of a straightforward algorithm or an algorithm adapted from an-other query type is prohibitive and answering the query in real time poses a great chall...