In many decision problems, there are two levels of choice: The first one is strategic and the second is tactical. We formalize the difference between both and discuss the relevance of the bandit literature for strategic decisions and test the quality of different bandit algorithms in real world examples such as board games and card games. For exploration-exploitation algorithm, we evaluate the Upper Confidence Bounds and Exponential Weights, as well as algorithms designed for simple regret, such as Successive Reject. For the exploitation, we also evaluate Bernstein Races and Uniform Sampling. As for the recommandation part, we test Empirically Best Arm, Most Played, Lower Confidence Bounds and Empirical Distribution. In the one-player case,...