Abstract. A simple polygon P with two distinguished vertices, s and t, is called a street if the two boundary chains from s to t are mutually weakly visible. We present an on-line strategy that walks from s to t, in any unknown street, on a path at most 2 times longer than the shortest path. This matches the best lower bound previously known and settles an open problem in the area of competitive path planning. (The result was simultaneously and independently obtained by the first three authors and by the last two authors. Both papers, [C. Icking, R. Klein, and E. Langetepe
In this work we address a game theoretic variant of the shortest path problem, in which two decision...
We show that the memoryless routing algorithms Greedy Walk, Compass Walk, and all variants of visibi...
An important class of problems in robotics deals with the planning of paths. In this thesis, we stud...
Abstract. We consider the problem of a robot searching for an unknown, yet visually recognizable tar...
We consider the problem of a robot which has to find a target in an unknown simple polygon, based on...
AbstractA polygon with two distinguished vertices, s and g, is called a street if the two boundary c...
AbstractWe consider the problem of a robot which has to find a target in an unknown simple polygon, ...
AbstractA simple polygon P with two distinguished vertices s and t is said to be a street if the clo...
We consider a problem of motion planning under uncertainty. A robot can navigate freely in the plane...
We present linear-time algorithms for a pair of robots to travel inside a simple polygon on paths of...
AbstractIt is well known that on a line, a target point in unknown position can be found by walking ...
We consider a number of problems faced by a robot trying to navigate inside a simple polygon. Such ...
We consider online routing algorithms for finding paths between the vertices of plane graphs. Althou...
AbstractWe consider online routing algorithms for finding paths between the vertices of plane graphs...
AbstractWe propose the “competing salesmen problem” (CSP), a two-player competitive version of the c...
In this work we address a game theoretic variant of the shortest path problem, in which two decision...
We show that the memoryless routing algorithms Greedy Walk, Compass Walk, and all variants of visibi...
An important class of problems in robotics deals with the planning of paths. In this thesis, we stud...
Abstract. We consider the problem of a robot searching for an unknown, yet visually recognizable tar...
We consider the problem of a robot which has to find a target in an unknown simple polygon, based on...
AbstractA polygon with two distinguished vertices, s and g, is called a street if the two boundary c...
AbstractWe consider the problem of a robot which has to find a target in an unknown simple polygon, ...
AbstractA simple polygon P with two distinguished vertices s and t is said to be a street if the clo...
We consider a problem of motion planning under uncertainty. A robot can navigate freely in the plane...
We present linear-time algorithms for a pair of robots to travel inside a simple polygon on paths of...
AbstractIt is well known that on a line, a target point in unknown position can be found by walking ...
We consider a number of problems faced by a robot trying to navigate inside a simple polygon. Such ...
We consider online routing algorithms for finding paths between the vertices of plane graphs. Althou...
AbstractWe consider online routing algorithms for finding paths between the vertices of plane graphs...
AbstractWe propose the “competing salesmen problem” (CSP), a two-player competitive version of the c...
In this work we address a game theoretic variant of the shortest path problem, in which two decision...
We show that the memoryless routing algorithms Greedy Walk, Compass Walk, and all variants of visibi...
An important class of problems in robotics deals with the planning of paths. In this thesis, we stud...