This article proposes a new multiscale filter accelerating Monte Carlo ren-derer. Each pixel in the image is characterized by the colors of the rays that reach its surface. The proposed filter uses a statistical distance to compare with each other the ray color distributions associated with different pixels, at each scale. Based on this distance, it decides whether two pixels can share their rays or not. This simple and easily reproducible algorithm provides a PSNR gain of 10 to 15 decibels, or equivalently accelerates the rendering process by using 10 to 30 times fewer samples without observable bias. The algorithm is consistent, does not assume a particular noise model, and is immediately extendable to synthetic movies. Being based on the...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
We propose a new adaptive rendering algorithm that enhances theperformance of Monte Carlo ray tracin...
Monte-Carlo integration techniques for global illumination are popular on GPUs thanks to their massi...
Computer graphics rendering is undergoing a renaissance, with physically-based rendering methods bas...
Producing photorealistic images from a scene model requires computing a complex multidimensional int...
Abstract: This paper presents a method of filtering using several input images obtained by...
Gradient-based methods are becoming increasingly important for computer graphics, machine learning, ...
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to re...
Soft shadows, depth of field, and diffuse global illumination are common distribution effects, usual...
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to re...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ...
Figure 1: A complex scene with fine details and global illumination. Left: Images rendered with PBRT...
Abstract: Bidirectional Monte-Carlo methods of ray tracing allow you to effectively genera...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
We propose a new adaptive rendering algorithm that enhances theperformance of Monte Carlo ray tracin...
Monte-Carlo integration techniques for global illumination are popular on GPUs thanks to their massi...
Computer graphics rendering is undergoing a renaissance, with physically-based rendering methods bas...
Producing photorealistic images from a scene model requires computing a complex multidimensional int...
Abstract: This paper presents a method of filtering using several input images obtained by...
Gradient-based methods are becoming increasingly important for computer graphics, machine learning, ...
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to re...
Soft shadows, depth of field, and diffuse global illumination are common distribution effects, usual...
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to re...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low ...
In this paper, we propose a new adaptive rendering method to improve the performance of Monte Carlo ...
Figure 1: A complex scene with fine details and global illumination. Left: Images rendered with PBRT...
Abstract: Bidirectional Monte-Carlo methods of ray tracing allow you to effectively genera...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
We propose a new adaptive rendering algorithm that enhances theperformance of Monte Carlo ray tracin...
Monte-Carlo integration techniques for global illumination are popular on GPUs thanks to their massi...