Copyright © 2010 Alena Neviarouskaya et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The 3D virtual world of “Second Life ” imitates a form of real life by providing a space for rich interactions and social events. Second Life encourages people to establish or strengthen interpersonal relations, to share ideas, to gain new experiences, and to feel genuine emotions accompanying all adventures of virtual reality. Undoubtedly, emotions play a powerful role in communication. However, to trigger visual display of user’s affective state in a virtual world, user has to manuall...
We report new developments on affect detection from textual metaphorical affective expression and af...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Interaction between people and virtual characters through digital and electronic devices is a realit...
The Metaverse is defined as an interconnected network of 3D environments that enable multisensory in...
With the advances in Virtual Reality (VR) and physiological sensing technology, even more immersive ...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Nowadays, emotion plays a significant role in human’s daily life and electroencephalogram (EEG) tech...
International audienceEmpathy is a multifaceted emotional and mental faculty that is often found to ...
Emotion analysis (EA) is a rapidly developing area in computational linguistics. For most EA systems...
Emotion analysis (EA) is a rapidly developing area in computational linguistics. For most EA systems...
2020 Summer.Includes bibliographical references.In Human-Computer Interaction, it is difficult to gi...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
We report new developments on affect detection from textual metaphorical affective expression and af...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Interaction between people and virtual characters through digital and electronic devices is a realit...
The Metaverse is defined as an interconnected network of 3D environments that enable multisensory in...
With the advances in Virtual Reality (VR) and physiological sensing technology, even more immersive ...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Nowadays, emotion plays a significant role in human’s daily life and electroencephalogram (EEG) tech...
International audienceEmpathy is a multifaceted emotional and mental faculty that is often found to ...
Emotion analysis (EA) is a rapidly developing area in computational linguistics. For most EA systems...
Emotion analysis (EA) is a rapidly developing area in computational linguistics. For most EA systems...
2020 Summer.Includes bibliographical references.In Human-Computer Interaction, it is difficult to gi...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
We report new developments on affect detection from textual metaphorical affective expression and af...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Interaction between people and virtual characters through digital and electronic devices is a realit...