This paper describes an innovation in the field of texture creation for the construction of Visually Realistic Models (VRMs) of buildings in urban areas. The development of an Automatic Texture Processing Tool (ATPT) is described which uses registered CCD images, captured in a special manner, and a Numerical Frame of Reference (NFR) to create textures of individual faces of buildings. The images are acquired on a virtual sphere using a CCD camera which is mounted on a servo-driven theodolite and are indexed using the angular readings from the theodolite. The registration of the images includes the calibration of the data capture unit and the localisation of the imaging stations. In order to process the textures, the coordinates of building ...
This paper proposes new techniques to generate high quality textures for urban building models by au...
In this paper we present a method which progresses towards automatically generating the texture maps...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Currently the creation of textures for construction of Visually Realistic Models (VRMs) of buildings...
Developing realistic 3D models of cities provides designers, planners, the public, and the others wi...
The reconstruction of 3D city models has matured to the point where large data sets are now availabl...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
Many methods exist for automatically generating three dimensional models of urban environments at va...
Many methods exist for automatically generating three dimensional models of urban environments at va...
A virtual 3-dimension city model is a sophisticated application of geoinformatic systems as it repre...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
This paper proposes new techniques to generate high quality textures for urban building models by au...
In this paper we present a method which progresses towards automatically generating the texture maps...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...
Currently the creation of textures for construction of Visually Realistic Models (VRMs) of buildings...
Developing realistic 3D models of cities provides designers, planners, the public, and the others wi...
The reconstruction of 3D city models has matured to the point where large data sets are now availabl...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
In this paper a novel technique is presented for representing a building façade's visual appearance ...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
Many methods exist for automatically generating three dimensional models of urban environments at va...
Many methods exist for automatically generating three dimensional models of urban environments at va...
A virtual 3-dimension city model is a sophisticated application of geoinformatic systems as it repre...
We present an approach to the reconstruction of 3D textured models of buildings starting from photog...
This paper proposes new techniques to generate high quality textures for urban building models by au...
In this paper we present a method which progresses towards automatically generating the texture maps...
The rapid and efficient creation of virtual environments has become a crucial part of virtual realit...