The process of creating photorealistic 3-dimensional computer graphic (3DCG) images is divided into two stages, i.e., modeling and rendering. Automatic rendering has gained popularity, and photorealistic rendering is generally used to render different types of images. However, professional artists still model characters manually. Moreover, not much progress has been achieved with regard to 3-D shape data acquisition techniques that can be applied to facial modeling; this is an important problem hampering the progress of 3DCG. Generally, a laser and a highly accurate camera are used to acquire 3-D shape data. However, this technique is time-consuming and expensive. Further, the eyes may be damaged during measurements by this method. In order...
In this work, 3-D representations of human faces are obtained at a computer by making use of a DLP p...
Given a single image taken from any popular digital camera, how can an object from the scene be reco...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
In this paper, we describe an automatic system for 3-D photorealistic face modeling from frontal and...
In the production of computer graphics animation, a significant amount of time and effort are spent ...
3D shape reconstruction is a common task in many areas of interests. Yet, very often it involves sop...
An image based model reconstruction system is described. Real images of a rigid object acquired unde...
An image based model reconstruction system is described. Real images of a rigid object acquired unde...
The use of 3D data in face image processing applications has received considerable attention during ...
This paper presents a novel method for estimating the three-dimensional shape of faces, facilitating...
Generation of photo-realistic 3D human face models is a hot topic in the area joining computer graph...
An image-based 3-D modeling system is presented in this paper. Our modeling system consists of three...
An image-based 3-D modeling system is presented in this paper. Our modeling system consists of three...
The goal of this study is to investigate the reconstruction of three-dimensional (3-D) graphical mod...
Photo-realistic 3D computer models of real objects and scenes are key components in many 3D multimed...
In this work, 3-D representations of human faces are obtained at a computer by making use of a DLP p...
Given a single image taken from any popular digital camera, how can an object from the scene be reco...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
In this paper, we describe an automatic system for 3-D photorealistic face modeling from frontal and...
In the production of computer graphics animation, a significant amount of time and effort are spent ...
3D shape reconstruction is a common task in many areas of interests. Yet, very often it involves sop...
An image based model reconstruction system is described. Real images of a rigid object acquired unde...
An image based model reconstruction system is described. Real images of a rigid object acquired unde...
The use of 3D data in face image processing applications has received considerable attention during ...
This paper presents a novel method for estimating the three-dimensional shape of faces, facilitating...
Generation of photo-realistic 3D human face models is a hot topic in the area joining computer graph...
An image-based 3-D modeling system is presented in this paper. Our modeling system consists of three...
An image-based 3-D modeling system is presented in this paper. Our modeling system consists of three...
The goal of this study is to investigate the reconstruction of three-dimensional (3-D) graphical mod...
Photo-realistic 3D computer models of real objects and scenes are key components in many 3D multimed...
In this work, 3-D representations of human faces are obtained at a computer by making use of a DLP p...
Given a single image taken from any popular digital camera, how can an object from the scene be reco...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...