The use of virtual environments (VE) for many research and commercial purposes relies on its ability to generate environments that faithfully reproduce the physical world. However, due to its limitations the VE can have a number of flaws that ad-versely affect its use and believability. One of the more important aspects of this problem is whether the size of an object in the VE is perceived as it would be in the physical world. One of the fundamental phenomena for correct size is size-constancy, that is, an object is perceived to be the same size regardless of its dis-tance from the observer. This is in spite of the fact that the retinal size of the ob-ject shrinks with increasing distance from the observer. We examined size-constancy in th...
The perceived size of a stimulus can be greatly influenced by the surrounding depth cues. The effect...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
The use of Virtual Environments (VE) for many research and commercial purposes relies on its ability...
International audienceIt is reported in the literature that distances fromthe observer are underesti...
International audience—An important aspect of a subject’s perception ofvirtual objects in a virtual ...
This project studies human perception of size within a controlled virtual reality environment. When ...
International audienceWhen walking within a CAVE-like system, accommodation distance, parallax and a...
With the increase in popularity of consumer virtual reality headsets, for research and other applica...
According to the functional approach to the perception of spatial layout, angular optic variables th...
The interception of the action-perception loop in virtual reality [VR] causes that understanding the...
International audiencePast studies have shown consistent underestimation of distances in virtual rea...
none3siThe Perceptions of Depth and Distance are considered as two of the most important factors in ...
How do we know how far an object is? If an object's size is known, its retinal image size can be use...
© 2014, Springer-Verlag London. In this paper, we investigate a new approach to comparing physical a...
The perceived size of a stimulus can be greatly influenced by the surrounding depth cues. The effect...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
The use of Virtual Environments (VE) for many research and commercial purposes relies on its ability...
International audienceIt is reported in the literature that distances fromthe observer are underesti...
International audience—An important aspect of a subject’s perception ofvirtual objects in a virtual ...
This project studies human perception of size within a controlled virtual reality environment. When ...
International audienceWhen walking within a CAVE-like system, accommodation distance, parallax and a...
With the increase in popularity of consumer virtual reality headsets, for research and other applica...
According to the functional approach to the perception of spatial layout, angular optic variables th...
The interception of the action-perception loop in virtual reality [VR] causes that understanding the...
International audiencePast studies have shown consistent underestimation of distances in virtual rea...
none3siThe Perceptions of Depth and Distance are considered as two of the most important factors in ...
How do we know how far an object is? If an object's size is known, its retinal image size can be use...
© 2014, Springer-Verlag London. In this paper, we investigate a new approach to comparing physical a...
The perceived size of a stimulus can be greatly influenced by the surrounding depth cues. The effect...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...