A larger number of games for health were developed over the past two decades to provide an engaging way of health care and behavior change intervention. However, many problems with the design of these games, as well as with the methodologies used to evaluate them emerged: the games were generally designed without the consultation or direct involvement of a professional game designer, and created without the guidance of a proper game design framework; the health messages delivered in the games were mostly simple and knowledge-oriented and not crafted based on theories from behavioral medicine; and the evaluation studies were also poorly designed. To solve these problems, I define the DraGuNa (Drama-Guided Narrative Health Game) framework, a ...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Cette thèse propose des modèles, méthodes et outils destinés aux game designers de jeux thérapeutiqu...
Background Internet interventions for improving health and well-being have the potential...
Background Internet interventions for improving health and well-being have the potential...
© Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rig...
Background: Internet interventions for improving health and well-being have the potential to reach m...
Game elements are increasingly used to improve user engagement in digital mental health intervention...
The use of games as interventions in the domain of health care is of-ten paired with evaluating the ...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Many research projects have assessed the possibility and effectiveness of implementing games as heal...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
This paper announces the “Games Against Health” (GAH) research agenda, a criticism of, and response ...
This article introduces the design principles of serious games for chronic patients based on behavio...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Cette thèse propose des modèles, méthodes et outils destinés aux game designers de jeux thérapeutiqu...
Background Internet interventions for improving health and well-being have the potential...
Background Internet interventions for improving health and well-being have the potential...
© Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rig...
Background: Internet interventions for improving health and well-being have the potential to reach m...
Game elements are increasingly used to improve user engagement in digital mental health intervention...
The use of games as interventions in the domain of health care is of-ten paired with evaluating the ...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
Many research projects have assessed the possibility and effectiveness of implementing games as heal...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
Poor health behaviours established in adolescence can have lasting consequences in later life, such ...
This paper announces the “Games Against Health” (GAH) research agenda, a criticism of, and response ...
This article introduces the design principles of serious games for chronic patients based on behavio...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Background: The usefulness and importance of serious games and simulations in learning and behavior ...
Cette thèse propose des modèles, méthodes et outils destinés aux game designers de jeux thérapeutiqu...