Abstract. Chaitin’s notion of program elegance, that is of the smallest program to satisfy some specification, does not explicitly take account of the balance between a formal notation’s expressive power and the richness of its semantics. To explore this wider space of elegance, we are investigating realisations of the Busy Beaver game (BBG) which involves finding programs of given size that produce maximal outputs. Like elegance, BBG is undecidable. Canonically, BBG is represented us-ing Turing machines, but there has been very little investigation into alternative formulations. Thus, we are exploring BBG in a number of classic models of computability, using empirical and analytic heuristics to find optimal BBG instances. Such experiments ...
In this article, we will show that uncomputability is a relative property not only of oracle Turing ...
The work's purpose was to develop and implement optimalization methods that could be used for solvin...
The game of Hangman is a classical asymmetric two player game in which one player, the setter, choos...
We show in this article that uncomputability is also a relative property of subrecursive classes bui...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
The busy beaver is a well-known specific example of a non-computable function. Whilst many aspects o...
Digital technology has become increasingly important in our lives. While many programs have a set ca...
The busy beaver problem is to find the maximum number of non-zero characters that can be printed by ...
We here examine the current state of brute-force chess programs. We are interested in their strong p...
Search is a recognized technique for procedural content generation and game design, and it has been ...
Automata over infinite alphabets are a powerful extension of traditional automata theory, which have...
Computer science is based on classical, discreet models of computation such as the Turing machine or...
In this paper we explore the computational complexity measure defined by running times of programs o...
36 pagesBy introducing the busy beaver competition of Turing machines, in 1962, Rado defined noncomp...
This paper interprets work on understanding the actions of Turing machines operating on an initially...
In this article, we will show that uncomputability is a relative property not only of oracle Turing ...
The work's purpose was to develop and implement optimalization methods that could be used for solvin...
The game of Hangman is a classical asymmetric two player game in which one player, the setter, choos...
We show in this article that uncomputability is also a relative property of subrecursive classes bui...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
The busy beaver is a well-known specific example of a non-computable function. Whilst many aspects o...
Digital technology has become increasingly important in our lives. While many programs have a set ca...
The busy beaver problem is to find the maximum number of non-zero characters that can be printed by ...
We here examine the current state of brute-force chess programs. We are interested in their strong p...
Search is a recognized technique for procedural content generation and game design, and it has been ...
Automata over infinite alphabets are a powerful extension of traditional automata theory, which have...
Computer science is based on classical, discreet models of computation such as the Turing machine or...
In this paper we explore the computational complexity measure defined by running times of programs o...
36 pagesBy introducing the busy beaver competition of Turing machines, in 1962, Rado defined noncomp...
This paper interprets work on understanding the actions of Turing machines operating on an initially...
In this article, we will show that uncomputability is a relative property not only of oracle Turing ...
The work's purpose was to develop and implement optimalization methods that could be used for solvin...
The game of Hangman is a classical asymmetric two player game in which one player, the setter, choos...