We study pushdown systems where control states, stack alphabet, and transition relation, instead of being finite, are first-order definable in a fixed countably-infinite structure. We show that the reachability analysis can be addressed with the well-known saturation technique for the wide class of oligomorphic structures. Moreover, for the more restrictive homogeneous structures, we are able to give concrete complexity upper bounds. We show ample applicability of our technique by presenting several concrete examples of homogeneous structures, subsuming, with optimal complexity, known results from the literature. We show that infinitely many such examples of homogeneous structures can be obtained with the classical wreath product constructi...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
International audienceWe show that positional winning strategies in pushdown reachability games can ...
We study pushdown systems where control states, stack alphabet, and transition relation, instead of ...
International audienceWe define a new class of pushdown systems where the push-down is a tree instea...
A pushdown vector addition system with states (PVASS) extends the model of vector addition systems w...
This paper investigates a general framework of a pushdown system with well-quasi-ordered states and ...
This paper investigates a general framework of a pushdown system with well-quasi-ordered states and ...
We investigate the determinacy strength of infinite games whose winning sets are recognized by nonde...
We study the first-order model checking problem on two generalisations of pushdown graphs. The first...
We investigate reachability in pushdown automata over infinite alphabets. We show that, in terms of ...
This paper is about reachability analysis in a restricted subclass ofmulti-pushdown automata. We ass...
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order sta...
Higher-order pushdown systems (PDSs) generalise pushdown systems through theuse of higher-order stac...
We present a novel fixed-point algorithm to solve reachability of multi-stack pushdown systems restr...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
International audienceWe show that positional winning strategies in pushdown reachability games can ...
We study pushdown systems where control states, stack alphabet, and transition relation, instead of ...
International audienceWe define a new class of pushdown systems where the push-down is a tree instea...
A pushdown vector addition system with states (PVASS) extends the model of vector addition systems w...
This paper investigates a general framework of a pushdown system with well-quasi-ordered states and ...
This paper investigates a general framework of a pushdown system with well-quasi-ordered states and ...
We investigate the determinacy strength of infinite games whose winning sets are recognized by nonde...
We study the first-order model checking problem on two generalisations of pushdown graphs. The first...
We investigate reachability in pushdown automata over infinite alphabets. We show that, in terms of ...
This paper is about reachability analysis in a restricted subclass ofmulti-pushdown automata. We ass...
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order sta...
Higher-order pushdown systems (PDSs) generalise pushdown systems through theuse of higher-order stac...
We present a novel fixed-point algorithm to solve reachability of multi-stack pushdown systems restr...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
Pushdown systems equip a finite state system with an unbounded stack memory, and are thus infinite s...
International audienceWe show that positional winning strategies in pushdown reachability games can ...