Abstract. In game theory, deciding whether a designed player wins a game corresponds to check whether he has a winning strategy. There are situations in which it is important to know whether some extra winning strategy also exists. In this paper we investigate this question over two-player finite games, under the reachability objective. We provide an automata-based technique that, given such a game, it allows to decide in linear time whether the game admits more than a winning strategy. We discuss along the paper some case studies and use them to show how to apply our solution methodology.
Games are simple models of decisionmaking. Understanding games should help usunderstand decisions. M...
This thesis is devoted to a general study of a reachability games on systems with counters. In this ...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Abstract. We study the problem of checking whether a two-player reachability game admits more than a...
AbstractWe investigate the use of automata theory to model strategies for nonzero-sum two-person gam...
Linear Dynamic Logic on finite traces (LDLF) is a powerful logic for reasoning about the behaviour o...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
Linear Dynamic Logic on finite traces (LDLF) is a powerful logic for reasoning about the behaviour o...
We study two-person repeated games in which a player with a restricted set of strategies plays again...
In this thesis we develop methods for the solution of infinite games and present implementations of ...
Linear Dynamic Logic on finite traces (LDLF ) is a powerful logic for reasoning about the behaviour ...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
A game between two computers is considered: the first computer generates a binary sequence while the...
. Agents that operate in a multi-agent system need an efficient strategy to handle their encounters ...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
Games are simple models of decisionmaking. Understanding games should help usunderstand decisions. M...
This thesis is devoted to a general study of a reachability games on systems with counters. In this ...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Abstract. We study the problem of checking whether a two-player reachability game admits more than a...
AbstractWe investigate the use of automata theory to model strategies for nonzero-sum two-person gam...
Linear Dynamic Logic on finite traces (LDLF) is a powerful logic for reasoning about the behaviour o...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
Linear Dynamic Logic on finite traces (LDLF) is a powerful logic for reasoning about the behaviour o...
We study two-person repeated games in which a player with a restricted set of strategies plays again...
In this thesis we develop methods for the solution of infinite games and present implementations of ...
Linear Dynamic Logic on finite traces (LDLF ) is a powerful logic for reasoning about the behaviour ...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
A game between two computers is considered: the first computer generates a binary sequence while the...
. Agents that operate in a multi-agent system need an efficient strategy to handle their encounters ...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
Games are simple models of decisionmaking. Understanding games should help usunderstand decisions. M...
This thesis is devoted to a general study of a reachability games on systems with counters. In this ...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...