FascinatE is a European funded project that aims at developing a system to allow end users to interactively navigate around a video panorama showing a live event, with the accompanying audio automatically changing to match the selected view. The audiovisual content will be adapted to the users particular kind of device, covering anything from a mobile handset equipped with headphones to an immersive panoramic display connected with large loudspeaker setup. We describe how to handle audio content in the FascinatE context, covering simple stereo through to spatial sound fields. This will be performed by a mixture of Higher Order Ambisonics and Wave Field Synthesis. Our paper focuses on the greatest challenges for both techniques when capturin...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
This paper proposes an audiovisual 3D multimedia system based on multi-view video and wave field syn...
This paper describes audio recording, delivery, and rendering for an end-to-end broadcast system all...
FascinatE is a European funded project that aims at developing a system to allow end users to intera...
Spatial audio processing is a key feature of the European funded FascinatE project. The FascinatE pr...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
In the market exists a large variety of media devices, reaching from mobile handsets equipped with h...
Ambisonics is a 3D recording and playback method that is based on the representation of the sound fi...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
This paper summarises recent developments at the Acoustics Lab, Aalto University, Finland, regarding...
When a sound source is spatialized over loudspeakers, the source undergoes a series of transformatio...
This paper examines the two basic philosophies of spatial audio reproduction, with reference to thei...
This paper describes large scale implementations of spatial\ud audio systems which focus on the pres...
Flexible and efficient spatial sound acquisition and subsequent processing are of paramount importan...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
This paper proposes an audiovisual 3D multimedia system based on multi-view video and wave field syn...
This paper describes audio recording, delivery, and rendering for an end-to-end broadcast system all...
FascinatE is a European funded project that aims at developing a system to allow end users to intera...
Spatial audio processing is a key feature of the European funded FascinatE project. The FascinatE pr...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
In the market exists a large variety of media devices, reaching from mobile handsets equipped with h...
Ambisonics is a 3D recording and playback method that is based on the representation of the sound fi...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
This paper summarises recent developments at the Acoustics Lab, Aalto University, Finland, regarding...
When a sound source is spatialized over loudspeakers, the source undergoes a series of transformatio...
This paper examines the two basic philosophies of spatial audio reproduction, with reference to thei...
This paper describes large scale implementations of spatial\ud audio systems which focus on the pres...
Flexible and efficient spatial sound acquisition and subsequent processing are of paramount importan...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
This paper proposes an audiovisual 3D multimedia system based on multi-view video and wave field syn...
This paper describes audio recording, delivery, and rendering for an end-to-end broadcast system all...