We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows com-posing long animation sequences using a small number of short simulations. While traditional techniques such as motion graphs and motion blending work well for character motion synthesis, they cannot be trivially applied to fluids to produce results with physically consistent properties which are crucial to the visual appearance of fluids. Motivated by the motion graph technique used in character animations, we introduce a new type of graph which can be applied to create various fire phenomena. Each graph node consists of a group of compact spatial-temporal flow pathlines instead of a set of volumetric state fields. Consequently,...
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of th...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
We introduce new approaches of modeling and synthesizing realistic-looking 2D fire animations using ...
Abstract Fluid dynamics can produce realistic looking fire effects, which are heavily used in animat...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
In this work we propose a novel approach for realistic fire animation and manipulation. We apply a s...
In this work we propose a novel approach for realistic fire animation and manipulation. We apply a s...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
In this work we propose a novel approach for realistic fire animation and manipulation. We apply a ...
This thesis presents an innovative way to art direct individual flames in a physically based fire si...
International audienceWe present a simple and physically inspired method to animate realistically lo...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
In computer graphics, particle systems are a collection of graphical objects or particles, often ref...
We present a new technique for fire synthesis which combines a model for flames with a model for fla...
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of th...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
We introduce new approaches of modeling and synthesizing realistic-looking 2D fire animations using ...
Abstract Fluid dynamics can produce realistic looking fire effects, which are heavily used in animat...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
In this work we propose a novel approach for realistic fire animation and manipulation. We apply a s...
In this work we propose a novel approach for realistic fire animation and manipulation. We apply a s...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
In this work we propose a novel approach for realistic fire animation and manipulation. We apply a ...
This thesis presents an innovative way to art direct individual flames in a physically based fire si...
International audienceWe present a simple and physically inspired method to animate realistically lo...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
In computer graphics, particle systems are a collection of graphical objects or particles, often ref...
We present a new technique for fire synthesis which combines a model for flames with a model for fla...
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of th...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...