For the rendering of multiple scattering effects in participating media, methods based on the diffusion approximation are an extremely efficient alternative to Monte Carlo path tracing. However, in sufficiently transparent regions, classical diffusion approximation suffers from non-physical radiative fluxes which leads to a poor match to correct light transport. In particular, this prevents the application of classical diffusion approximation to heterogeneous media, where opaque material is embedded within transparent regions. To address this limitation, we introduce flux-limited diffusion, a technique from the astrophysics domain. This method provides a better approximation to light transport than classical diffusion approximation, particu...
Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlyin...
The diffusion approximation to the Boltzmann transport equation is commonly used to analyze data obt...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more t...
We present a novel approach to differentiable rendering for participating media, addressing the chal...
In this work, we present the diffusion approximation model for radiative transfer when we deal with ...
We have studied light migration in highly scattering media theoretically and experimentally, using t...
This paper presents a fast approximation for the solution of the radiative transfer equation in inho...
In this work we propose a generalization of the solution for light propagation in turbid media given...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Abstract: In simulation of the light propagation the brightness of each ray is calculated ...
Simulating the transport of light in volumes such as clouds or objects with subsurface scattering is...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
Rendering translucent materials with physically based Monte Carlo methods tends to be computationall...
Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlyin...
The diffusion approximation to the Boltzmann transport equation is commonly used to analyze data obt...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more t...
We present a novel approach to differentiable rendering for participating media, addressing the chal...
In this work, we present the diffusion approximation model for radiative transfer when we deal with ...
We have studied light migration in highly scattering media theoretically and experimentally, using t...
This paper presents a fast approximation for the solution of the radiative transfer equation in inho...
In this work we propose a generalization of the solution for light propagation in turbid media given...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Abstract: In simulation of the light propagation the brightness of each ray is calculated ...
Simulating the transport of light in volumes such as clouds or objects with subsurface scattering is...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
Rendering translucent materials with physically based Monte Carlo methods tends to be computationall...
Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlyin...
The diffusion approximation to the Boltzmann transport equation is commonly used to analyze data obt...
International audienceRendering translucent materials is costly: light transport algorithms need to ...