The commercial game called “Mastermind ” can be used to teach a number of mathematical and logical concepts. This paper discusses the game and various strategies not only to play the game, but to teach some mathematics using the game as an example. Invicta Plastics was the original producer of the game in 1971 and it holds the worldwide Trademark for the name. Here we study the game with 4 slots and 6 colors, although other versions are obviously possible. 1 The Game Mastermind is a game played between two people. One selects a secret code and the other makes successive guesses to determine the secret code by making guesses for each of which the first person gives an indication of how close the guess is. The code is a sequence of four color...
The Maths Arcade is an extracurricular club for undergraduate students to play and analyse strategy ...
Provides information on the mathematical potential of commercial board games. Mastermind; Snakes and...
This research investigated the use of game playing for mental computation development. As part of a ...
The game-based teaching project proposed in the subsequent sections has been realized in a 15-year-o...
The game-based teaching project proposed in the subsequent sections has been realized in a 15-year-o...
The game-based teaching project proposed in the subsequent sections has been realized in a 15-year-o...
In this paper we formally prove that the problem of cracking, i.e., correctly guessing, bank PINs us...
In this paper we formally prove that the problem of cracking, i.e., correctly guessing, bank PINs us...
In this paper we formally prove that the problem of cracking, i.e., correctly guessing, bank PINs us...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Discusses innovations on logic games which will develop the problem solving and spatial thinking of ...
We present an information-theoretic approach to modeling children's performance in a deductive reaso...
The Maths Arcade is an extracurricular club for undergraduate students to play and analyse strategy ...
Provides information on the mathematical potential of commercial board games. Mastermind; Snakes and...
This research investigated the use of game playing for mental computation development. As part of a ...
The game-based teaching project proposed in the subsequent sections has been realized in a 15-year-o...
The game-based teaching project proposed in the subsequent sections has been realized in a 15-year-o...
The game-based teaching project proposed in the subsequent sections has been realized in a 15-year-o...
In this paper we formally prove that the problem of cracking, i.e., correctly guessing, bank PINs us...
In this paper we formally prove that the problem of cracking, i.e., correctly guessing, bank PINs us...
In this paper we formally prove that the problem of cracking, i.e., correctly guessing, bank PINs us...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Over the years many easily computable strategies for the game of Mastermind have been proposed. In t...
Discusses innovations on logic games which will develop the problem solving and spatial thinking of ...
We present an information-theoretic approach to modeling children's performance in a deductive reaso...
The Maths Arcade is an extracurricular club for undergraduate students to play and analyse strategy ...
Provides information on the mathematical potential of commercial board games. Mastermind; Snakes and...
This research investigated the use of game playing for mental computation development. As part of a ...