Many scholars, talking about both educational games and general educational practice, argue that principles such as ‘agency’, ‘immersion’, ‘intrinsic motivation ’ and ‘fantasy ’ are paramount for the pupils to actively engage with the learning activity. Games have the power of stripping the pressure coming from judgement, evaluation, intra-classroom comparison and competition, creating a safe environment where the principles mentioned above can enable the player to undergo a deep and valuable learning experience. And yet, educational games often fall short when it comes to apply those principles and engage their players. Especially learning games that teach programming often lack immersive settings, are weak in terms of compelling game-play...
Games are increasingly being used for education and training in a variety of areas. We are developin...
Teaching elementary programming is a difficult and often frustrating process. Many students fail to ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
In this paper, we discuss the problems students face when learning computer programming and describe...
As programming educators we need to find ways to engage our students. The students we see today have...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
Students, who are learning programming for the first time, often have difficulty in understanding co...
Learning programming languages especially the first programming language is generally known to be a ...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Much work has done on teaching Computer Science by having students program games, but little has bee...
There is a common belief that educational video games designed to deliver conceptual and applied kno...
We will present game-based learning and the use of game design as amethod for teaching programmin...
Games are increasingly being used for education and training in a variety of areas. We are developin...
Teaching elementary programming is a difficult and often frustrating process. Many students fail to ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
In this paper, we discuss the problems students face when learning computer programming and describe...
As programming educators we need to find ways to engage our students. The students we see today have...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
Students, who are learning programming for the first time, often have difficulty in understanding co...
Learning programming languages especially the first programming language is generally known to be a ...
The emerging trend of teaching computer programming to more and younger people has led to the develo...
Much work has done on teaching Computer Science by having students program games, but little has bee...
There is a common belief that educational video games designed to deliver conceptual and applied kno...
We will present game-based learning and the use of game design as amethod for teaching programmin...
Games are increasingly being used for education and training in a variety of areas. We are developin...
Teaching elementary programming is a difficult and often frustrating process. Many students fail to ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...