This paper investigates the ability of coevolutionary genetic algorithm to solve games. Specifically, it focuses on two-player, zero-sum and symmetric games with both pure and mixed strategies. Games with mixed strategies are challenging for coevolution since the Nash strategy does not yield a higher payoff. On the other hand, games with pure strategies are more co-evolvable especially when the diversity is maintained in the population. Empirically, adopting niching techniques such as restricted tournament selection helps coevolution. Finally, this paper demonstrates the existence of games that require an exponential population size with respect to the size of the game. These issues are presented empirically using simpl
Since the existence of at least one mixed Nash equilibrium (NE) for any game was proved by Nash, fin...
<div> <div> <p>The biological complexity present in Nature has been attributed to a number of proces...
Abstract. Computing equilibria of multiplayer noncooperative normal form games is a difficult comput...
We use coevolutionary genetic algorithms to model the players' learning process in several Cournot m...
Abstract — The task of understanding coevolutionary algorithms is a very difficult one. These algori...
We use co-evolutionary genetic algorithms to model the players' learning process in several Cournot ...
Though coevolutionary algorithms are currently used for optimization purposes, practitioners are oft...
We examine the dynamical and game-theoretic properties of several selection methods in the context o...
Abstract—Coevolution is a natural choice for learning in problem domains where one agent’s behaviour...
Evolutionary game theory has become one of the most diverse and far reaching theories in biology. Ap...
The series of studies about the convergence or not of the evolutionary strategies of players that us...
Coevolutionary algorithms are plagued with a set of problems re-lated to intransitivity that make it...
The use of evolutionary computing techniques in coevolutionary/multiagent systems is becoming increa...
This paper examines which elements are necessary for coevo-lutionary genetic algorithms to evolve co...
We introduce the N-strikes-out algorithm, a simple steady-state genetic algorithm for competitive co...
Since the existence of at least one mixed Nash equilibrium (NE) for any game was proved by Nash, fin...
<div> <div> <p>The biological complexity present in Nature has been attributed to a number of proces...
Abstract. Computing equilibria of multiplayer noncooperative normal form games is a difficult comput...
We use coevolutionary genetic algorithms to model the players' learning process in several Cournot m...
Abstract — The task of understanding coevolutionary algorithms is a very difficult one. These algori...
We use co-evolutionary genetic algorithms to model the players' learning process in several Cournot ...
Though coevolutionary algorithms are currently used for optimization purposes, practitioners are oft...
We examine the dynamical and game-theoretic properties of several selection methods in the context o...
Abstract—Coevolution is a natural choice for learning in problem domains where one agent’s behaviour...
Evolutionary game theory has become one of the most diverse and far reaching theories in biology. Ap...
The series of studies about the convergence or not of the evolutionary strategies of players that us...
Coevolutionary algorithms are plagued with a set of problems re-lated to intransitivity that make it...
The use of evolutionary computing techniques in coevolutionary/multiagent systems is becoming increa...
This paper examines which elements are necessary for coevo-lutionary genetic algorithms to evolve co...
We introduce the N-strikes-out algorithm, a simple steady-state genetic algorithm for competitive co...
Since the existence of at least one mixed Nash equilibrium (NE) for any game was proved by Nash, fin...
<div> <div> <p>The biological complexity present in Nature has been attributed to a number of proces...
Abstract. Computing equilibria of multiplayer noncooperative normal form games is a difficult comput...