Currently this virtual property is governed under a system where initial rights are allocated to traditional intellectual property rights holders, and subsequent rights are governed by license agreements called End User License Agreements (EULAs). The traditional intellectual property rights holders have been systematically eliminating any emerging virtual property rights which game players may be entitled to by the use of EULAs, causing an imbalance in resources and rights. Perhaps items and characters created in virtual worlds by players should be treated as intangible chattel while allowing the underlying designs and code of the game designers to retain their intellectual property rights. Just as a person feels that when they have purcha...
This article considers property created and used in the virtual realm of video games, which is often...
Currently, the computer game industry is going through a period of intensive development, and as a r...
PhDVirtual assets should be treated as a species of property. Users of virtual environments have leg...
Currently this virtual property is governed under a system where initial rights are allocated to tra...
Personality rights and property rights are not adequately protected by End User License Agreements (...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
The spread of broadband Internet access as well as Internet flat rates pushes the emergence and grow...
To explore these issues, this Comment will first give some background on the rise and explosive grow...
Do you WoW? Because millions of people around the world do! Due to this increased traffic, virtual w...
Virtual property Resumé Private property is a natural law and the legal concept of ownership is know...
This is an article about how disputes over virtual world items, such as virtual money, Second Life i...
MMORPGs are big business; large numbers of people engage in some form of online gaming experience. G...
This article considers the current licensing regime used to control the exploitation of copyright pr...
Virtual worlds such as World of Warcraft and Second Life have recently exploded in popularity. As us...
There are a number of ways to explain how the property system in a virtual world works. Various expl...
This article considers property created and used in the virtual realm of video games, which is often...
Currently, the computer game industry is going through a period of intensive development, and as a r...
PhDVirtual assets should be treated as a species of property. Users of virtual environments have leg...
Currently this virtual property is governed under a system where initial rights are allocated to tra...
Personality rights and property rights are not adequately protected by End User License Agreements (...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
The spread of broadband Internet access as well as Internet flat rates pushes the emergence and grow...
To explore these issues, this Comment will first give some background on the rise and explosive grow...
Do you WoW? Because millions of people around the world do! Due to this increased traffic, virtual w...
Virtual property Resumé Private property is a natural law and the legal concept of ownership is know...
This is an article about how disputes over virtual world items, such as virtual money, Second Life i...
MMORPGs are big business; large numbers of people engage in some form of online gaming experience. G...
This article considers the current licensing regime used to control the exploitation of copyright pr...
Virtual worlds such as World of Warcraft and Second Life have recently exploded in popularity. As us...
There are a number of ways to explain how the property system in a virtual world works. Various expl...
This article considers property created and used in the virtual realm of video games, which is often...
Currently, the computer game industry is going through a period of intensive development, and as a r...
PhDVirtual assets should be treated as a species of property. Users of virtual environments have leg...