Abstract. In order to deliver information effectively, virtual human demonstra-tors must be able to address complex spatial constraints and at the same time replicate motion coordination patterns observed in human-human interactions. We introduce in this paper a whole-body motion planning and synthesis frame-work that coordinates locomotion, body positioning, action execution and gaze behavior for generic demonstration tasks among obstacles
We consider the problem of planning whole-body motions for humanoids that must execute loco-manipula...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
Learning motions from human demonstrations provides an intuitive way for non-expert users to teach t...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
A huge collection of character animation techniques has been developed to date and impressive result...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
Abstract—We introduce an approach for enabling sampling-based planners to compute motions with human...
Abstract. Achieving autonomous virtual humans with coherent and natural mo-tions is key for being ef...
We present a novel framework for motion planning of rigid and articulated robots in complex, dynamic...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Figure 1: Our planner produces collision-free walking motions allowing reaching the handle, opening ...
[Received; accepted] Enabling a digital actor to move autonomously in a virtual environment is a cha...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
We consider the problem of planning whole-body motions for humanoids that must execute loco-manipula...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
Learning motions from human demonstrations provides an intuitive way for non-expert users to teach t...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
A huge collection of character animation techniques has been developed to date and impressive result...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
Abstract—We introduce an approach for enabling sampling-based planners to compute motions with human...
Abstract. Achieving autonomous virtual humans with coherent and natural mo-tions is key for being ef...
We present a novel framework for motion planning of rigid and articulated robots in complex, dynamic...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Figure 1: Our planner produces collision-free walking motions allowing reaching the handle, opening ...
[Received; accepted] Enabling a digital actor to move autonomously in a virtual environment is a cha...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
We consider the problem of planning whole-body motions for humanoids that must execute loco-manipula...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
Learning motions from human demonstrations provides an intuitive way for non-expert users to teach t...