Abstract—Next-generation gaming systems enable users to interact with the consoles without the need to touch a game controller. To achieve a more interesting game for two players, we present an interactive boxing game system using motion sensing and analysis. Our system can be described in twofold: (1) Hardware structure, and (2) Software flowchart, which integrate image and video processing techniques for motion analysis and special effects. Our gaming system has been demonstrated in a public exhibition, and played by over a thousand people. In summary, we have implemented a functional gaming system which largely enhances the players’ gaming experience and interaction. Keywords-computer user-interface; image processing; multimedia; video p...
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtu...
Part 1: Full papersInternational audienceThe article describes an evaluation of a prototype for doin...
Abstract. Physical activity has emerged as a novel input modality for so-called active video games. ...
Vision is a critical component in human-to-human communication. The richness of face-to-face communi...
Conventional input devices such as the mouse and keyboard are un-natural and limited for various for...
This paper incorporates a review of current methods for integrating body movement or physical activi...
This paper presents a prototype implementation of a physically interactive fitness game called Shado...
This paper is intended for computer vision usage as a way of human-computer interacion. It covers de...
Current effort to make human-computer interaction more intuitive leads to utilization of gestures re...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By ...
Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. Whil...
The paper describes an implementation of interface for playing chess game realized through motion de...
Our project is an application using an ordinary webcam that allows gamers to play any game using any...
The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cos...
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtu...
Part 1: Full papersInternational audienceThe article describes an evaluation of a prototype for doin...
Abstract. Physical activity has emerged as a novel input modality for so-called active video games. ...
Vision is a critical component in human-to-human communication. The richness of face-to-face communi...
Conventional input devices such as the mouse and keyboard are un-natural and limited for various for...
This paper incorporates a review of current methods for integrating body movement or physical activi...
This paper presents a prototype implementation of a physically interactive fitness game called Shado...
This paper is intended for computer vision usage as a way of human-computer interacion. It covers de...
Current effort to make human-computer interaction more intuitive leads to utilization of gestures re...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
In this paper, we design interactive games systems that adopt augmented reality (AR) technology. By ...
Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. Whil...
The paper describes an implementation of interface for playing chess game realized through motion de...
Our project is an application using an ordinary webcam that allows gamers to play any game using any...
The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cos...
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtu...
Part 1: Full papersInternational audienceThe article describes an evaluation of a prototype for doin...
Abstract. Physical activity has emerged as a novel input modality for so-called active video games. ...