In this paper, we first try to identify which mechanisms are to be simulated in order to implement truly virtual humans or actors. Starting from a structure linking perception, emotion, behaviour, and action, we empha-size the central concept of autonomy and introduce the concept of Levels of Autonomy. Finally, we propose a new abstraction for the specification of behaviours in complex virtual environment simulations involving human agents, groups of agents, and interactive objects endowed with different levels of autonomy
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
Abstract. This paper proposes a paradigm for specification of virtual human agents ’ level of autono...
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to sho...
International audienceThe display of emotions in virtual agents’ behaviours is usually recognized as...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Envi...
Abstract. Simulation of everyday situations from real life can be a very useful tool in entertainmen...
International audienceTraining people for facing dangerous situations has always been expensive and ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
In this paper, we first try to identify which mechanisms should be simulated in order to implement t...
Abstract. This paper proposes a paradigm for specification of virtual human agents ’ level of autono...
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to sho...
International audienceThe display of emotions in virtual agents’ behaviours is usually recognized as...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Envi...
Abstract. Simulation of everyday situations from real life can be a very useful tool in entertainmen...
International audienceTraining people for facing dangerous situations has always been expensive and ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
International audienceTraining people for facing dangerous situations has always been expensive and ...
International audienceTraining people for facing dangerous situations has always been expensive and ...