When using motion gestures, 3D movements of a mobile phone, as an input modality, one significant challenge is how to teach end users the movement parameters necessary to successfully issue a command. Is a simple video or image depicting movement of a smartphone sufficient? Or do we need three-dimensional depictions of movement on external screens to train users? In this paper, we explore mechanisms to teach end users motion gestures, examining two factors. The first factor is how to represent motion gestures: as icons that describe movement, video that depicts movement using the smartphone screen, or a Kinect-based teaching mechanism that captures and depicts the gesture on an external display in three-dimensional space. The second factor ...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...
Present smart phones contain high-tech sensors to monitor three-dimensional movements of the device ...
We present a machine learning technique for recognizing discrete gestures and estimating continuous ...
Part 7: Gesture-Based User Interface Design and Interaction IIInternational audienceWe use the front...
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement of the device...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
Figure 1: Touch input is expressive but can occlude large parts of the screen (A). We propose a mach...
The increasing complexity of applications on handheld devices requires the development of rich new i...
ii After decades of research, gestural interfaces are becoming increasingly commonplace in our inter...
Smartphone capabilities have been increasing in the last years, and many applications have been deve...
Motion gestures, detected through body-worn inertial sensors, are an expressive, fast to access inpu...
Bend gestures can be used as a form of Around Device Interaction to address usability issues in touc...
Abstract—In this research we propose a new motion classification method to improve operability of a ...
Mobile learning is the technology which makes many people around the world to learn by sitting at th...
Visually demanding interfaces on a mobile phone can di-minish the user experience by monopolizing th...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...
Present smart phones contain high-tech sensors to monitor three-dimensional movements of the device ...
We present a machine learning technique for recognizing discrete gestures and estimating continuous ...
Part 7: Gesture-Based User Interface Design and Interaction IIInternational audienceWe use the front...
Modern smartphones contain sophisticated sensors to monitor three-dimensional movement of the device...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
Figure 1: Touch input is expressive but can occlude large parts of the screen (A). We propose a mach...
The increasing complexity of applications on handheld devices requires the development of rich new i...
ii After decades of research, gestural interfaces are becoming increasingly commonplace in our inter...
Smartphone capabilities have been increasing in the last years, and many applications have been deve...
Motion gestures, detected through body-worn inertial sensors, are an expressive, fast to access inpu...
Bend gestures can be used as a form of Around Device Interaction to address usability issues in touc...
Abstract—In this research we propose a new motion classification method to improve operability of a ...
Mobile learning is the technology which makes many people around the world to learn by sitting at th...
Visually demanding interfaces on a mobile phone can di-minish the user experience by monopolizing th...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...
Present smart phones contain high-tech sensors to monitor three-dimensional movements of the device ...
We present a machine learning technique for recognizing discrete gestures and estimating continuous ...