Education is the process of teaching, educating and developing strategies of learning through developing skills, character and knowledge. Educational games and edutainment are educational methods introduced in educational systems to bring out the cre-ativity and mentality of learners in the society. These technological learning systems engage the student to learn by full computer con-trol through colorful animation and interactive learning methods. The aim is to develop the skills of the students technologically us-ing shapes, visuals, multimedia, video, digital games etc, to try to draw out what is in the mind of the learners, thus improving their skills and ability to obtain more knowledge. Different researchers have expressed their views...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
The tight connection which occurs between entertainment and education has originated what is defined...
Computer games have started to gain attention in the domain of learning and teaching. The integratio...
Since the invention of video games, many people would perceive these digital games as just entertain...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
With the development of media technology and game evolution, games are endowed with multiple purpose...
In this paper we will give a literature review related to game-based education, in the first place a...
Video games are one of the fastest growing elements of informal, virtual learning. While their popul...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
The tight connection which occurs between entertainment and education has originated what is defined...
Computer games have started to gain attention in the domain of learning and teaching. The integratio...
Since the invention of video games, many people would perceive these digital games as just entertain...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
With the development of media technology and game evolution, games are endowed with multiple purpose...
In this paper we will give a literature review related to game-based education, in the first place a...
Video games are one of the fastest growing elements of informal, virtual learning. While their popul...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...