Figure 1. On-Demand Creation of Procedural Cities in action. Create infinite streets, terrain and houses on the fly. We report about our student project with the objective of a procedural generation of pseudo-random cities, streets and ter-rains. The focus of the project is primarily the procedural modelling, real-time rendering and modelling on demand at run-time. This paper discusses the generation of terrain, road network, different approaches to build houses like random methods or shape grammars, and additional graphical effects. The framework is designed in away that a user without any previous knowledge is able to create infinite worlds on the fly as easy and interactively as possible while still having a wide influence on the appeara...
The technological developments in the last century have carried us from a few pixels per screen to i...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
Creating large-scale virtual environments for interactive applications such as computer games poses ...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
This project examined a number of pattern designs found in common city street layouts and subsequent...
This work is about procedural generation of cities. There are defined the different stages of city d...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
We propose a method to procedurally generate a familiar yet complex human artifact: the city. We are...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
This paper presents a method for real-time generation of detailed procedural cities. Buildings are g...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
The technological developments in the last century have carried us from a few pixels per screen to i...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
Creating large-scale virtual environments for interactive applications such as computer games poses ...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
This project examined a number of pattern designs found in common city street layouts and subsequent...
This work is about procedural generation of cities. There are defined the different stages of city d...
Training and simulation applications in virtual worlds require significant amounts of urban environm...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
We propose a method to procedurally generate a familiar yet complex human artifact: the city. We are...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
This paper presents a method for real-time generation of detailed procedural cities. Buildings are g...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
The technological developments in the last century have carried us from a few pixels per screen to i...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
Creating large-scale virtual environments for interactive applications such as computer games poses ...