Abstract—Virtual Reality applications on Cultural Heritage are increasing, according to a general trend towards virtual reproduction and interaction mediated by the computer system. The effects of this trend, both on education and research, are still far from being completely tested and defined. The aim of the MediaEvo Project is to develop a multi-channel and multi-sensory platform for the edutainment in Cultural Heritage, towards integration of human sciences and new data processing technologies, for the realization of a digital didactic game oriented to the knowledge of medieval history and society. The developing of the project has enhanced interactions among historical, pedagogical and ICT researches, morphological inquiries, data mana...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
One of the Cultural Heritage application is the possibility to reconstruct past places and environme...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
Virtual Reality applications on Cultural Heritage are increasing, according to a general trend towar...
The MediaEvo Project aims to develop a multi-channel and multi-sensory platform for edutainment in c...
Abstract — The aim of the MediaEvo Project is to develop a multi-sensory platform for the edutainmen...
AbstractToday people use information technologies in every area of their lives; it makes lives more ...
The digital reconstruction of the history of a buried medieval village is the main focus of this pap...
Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
This paper presents the case study of an interactive digital narrative and real-time visualization o...
This paper presents the development of an e-learning application combining virtual reality (VR) and ...
The “Digital Historical Pavia” project aims to prove the value of digital media technologies for enh...
This paper concerns the development of an immersive VR application for the enhancement of an inacces...
© 2016 Taylor & Francis Group, London.We present an innovative methodology for the visualization of ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
One of the Cultural Heritage application is the possibility to reconstruct past places and environme...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...
Virtual Reality applications on Cultural Heritage are increasing, according to a general trend towar...
The MediaEvo Project aims to develop a multi-channel and multi-sensory platform for edutainment in c...
Abstract — The aim of the MediaEvo Project is to develop a multi-sensory platform for the edutainmen...
AbstractToday people use information technologies in every area of their lives; it makes lives more ...
The digital reconstruction of the history of a buried medieval village is the main focus of this pap...
Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
This paper presents the case study of an interactive digital narrative and real-time visualization o...
This paper presents the development of an e-learning application combining virtual reality (VR) and ...
The “Digital Historical Pavia” project aims to prove the value of digital media technologies for enh...
This paper concerns the development of an immersive VR application for the enhancement of an inacces...
© 2016 Taylor & Francis Group, London.We present an innovative methodology for the visualization of ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
One of the Cultural Heritage application is the possibility to reconstruct past places and environme...
This paper illustrates the methodology, technological solutions and interaction metaphors chosen for...