When players in a game can communicate they may learn each other’s strategy. It is then natural to define a player’s strategy as a mapping from what he has learned about the other players ’ strategies into actions. In this paper we investigate the consequences of this possibil-ity in two-player games and show that it expands the set of equilibrium outcomes in one-shot games. When strategies are observable with certainty, any feasible and individually rational out-come can be sustained in equilibrium. Our framework can account for both cooperation and correlation in the players ’ strategies in the prisoner’s dilemma
We introduce simple guilt into a generic prisoner’s dilemma (PD) game and solve for the equilibria o...
It is challenging to reach a balance between desired cooperation among agents as the team tasks requ...
As these opening quotes acknowledge, the Prisoner’s Dilemma (PD) represents a core puzzle within the...
We consider the problem of a principle who wishes to induce two agents playing a one shot prisoner's...
The paper deals with a one-shot prisoners' dilemma when the players have an option to go to court bu...
In this paper, we introduce the concept of payoff distortion in the standard prisoner's dilemma game...
The paper attempts to rationalize cooperation in the one-shot prisoners' dilemma (PD). It starts by ...
Currently, there is no satisfying answer to how cooperation arises rationally in a single-play priso...
We develop a novel Bayesian model for the nite Iterated Prisoner's Dilemma that takes into cons...
A repeated game is a formal model for analyzing cooperation in long-term relationships, e.g., in the...
The paper shows that being able to forecast another player's actual cooperation better than pure cha...
We provide axiomatic foundations for a simple model of play in prisoners' dilemma games. The model a...
Abstract: We provide perhaps the first clean evidence on how cooperation rates vary across payoff pa...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
This paper studies the possibility of whole population cooperation based on playerspreferences. Cons...
We introduce simple guilt into a generic prisoner’s dilemma (PD) game and solve for the equilibria o...
It is challenging to reach a balance between desired cooperation among agents as the team tasks requ...
As these opening quotes acknowledge, the Prisoner’s Dilemma (PD) represents a core puzzle within the...
We consider the problem of a principle who wishes to induce two agents playing a one shot prisoner's...
The paper deals with a one-shot prisoners' dilemma when the players have an option to go to court bu...
In this paper, we introduce the concept of payoff distortion in the standard prisoner's dilemma game...
The paper attempts to rationalize cooperation in the one-shot prisoners' dilemma (PD). It starts by ...
Currently, there is no satisfying answer to how cooperation arises rationally in a single-play priso...
We develop a novel Bayesian model for the nite Iterated Prisoner's Dilemma that takes into cons...
A repeated game is a formal model for analyzing cooperation in long-term relationships, e.g., in the...
The paper shows that being able to forecast another player's actual cooperation better than pure cha...
We provide axiomatic foundations for a simple model of play in prisoners' dilemma games. The model a...
Abstract: We provide perhaps the first clean evidence on how cooperation rates vary across payoff pa...
Explaining cooperation in social dilemmas is a central issue in behavioral science, and the prisoner...
This paper studies the possibility of whole population cooperation based on playerspreferences. Cons...
We introduce simple guilt into a generic prisoner’s dilemma (PD) game and solve for the equilibria o...
It is challenging to reach a balance between desired cooperation among agents as the team tasks requ...
As these opening quotes acknowledge, the Prisoner’s Dilemma (PD) represents a core puzzle within the...