The Global Game Jam (GGJ) is the world’s largest game development activity. Every year since 2009, thousands of computer game enthusiasts participate in this forty-eight hour challenge to make games around the same theme. While game jams, ‘hackathons’, and game festivals existed before the GGJ, and continue to proliferate, the GGJ 2009 was perhaps the first time such events were held in multiple physical spaces (23 countries) at the same time. In this paper, we track the growth of GGJ using multiple dimensions, and discuss the potential for research and teaching through this popular activity. Categories and Subject Descriptor
A whistlestop tour of the Serious Slow Game Jam model. The SSGJ is an inclusive, collaborative, crea...
Games-based learning (GBL) has become increasingly important in teaching and learning. This paper ex...
In this position paper, we discuss the curation of an annual 48-hour game jam in terms of community ...
Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence ...
The Global Game Jam is the world’s largest game jam and until recently was targeting only adults. Co...
This paper reports the results of an online survey done by Global Game Jam (GGJ) participants in Jan...
The Global Game Jam (GGJ) is an event in which aspiring game developers with different expertise, me...
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in ...
This paper introduces the design and results of an applied game jam integrated in a game design and ...
Game jams have become a rapid growing phenomenon. Every year brings new and larger game jams. In thi...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented g...
Funding Information: This research has been funded by the Strategic Research Council of the Academy ...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
A whistlestop tour of the Serious Slow Game Jam model. The SSGJ is an inclusive, collaborative, crea...
Games-based learning (GBL) has become increasingly important in teaching and learning. This paper ex...
In this position paper, we discuss the curation of an annual 48-hour game jam in terms of community ...
Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence ...
The Global Game Jam is the world’s largest game jam and until recently was targeting only adults. Co...
This paper reports the results of an online survey done by Global Game Jam (GGJ) participants in Jan...
The Global Game Jam (GGJ) is an event in which aspiring game developers with different expertise, me...
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in ...
This paper introduces the design and results of an applied game jam integrated in a game design and ...
Game jams have become a rapid growing phenomenon. Every year brings new and larger game jams. In thi...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented g...
Funding Information: This research has been funded by the Strategic Research Council of the Academy ...
The 48 hour game making challenge has been running since 2007. In recent years, we have not only bee...
A whistlestop tour of the Serious Slow Game Jam model. The SSGJ is an inclusive, collaborative, crea...
Games-based learning (GBL) has become increasingly important in teaching and learning. This paper ex...
In this position paper, we discuss the curation of an annual 48-hour game jam in terms of community ...