We present a user-friendly image editing system that supports a drag-and-drop object insertion (where the user merely drags objects into the image, and the system automatically places them in 3D and relights them appro-priately), post-process illumination editing, and depth-of-field manipula-tion. Underlying our system is a fully automatic technique for recovering a comprehensive 3D scene model (geometry, illumination, diffuse albedo and camera parameters) from a single, low dynamic range photograph. This is made possible by two novel contributions: an illumination inference al-gorithm that recovers a full lighting model of the scene (including light sources that are not directly visible in the photograph), and a depth estima-tion algorithm...
The level of complexity of maps created by monocular SLAM is on the rise. Increases in computational...
International audienceLighting design is often tedious due to the required physical manipulation of ...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
We present a user-friendly image editing system that supports a drag-and-drop object insertion (wher...
<p>This thesis describes a system that allows users to to perform full three-dimensional manipulatio...
Classical computer vision algorithms for scene reconstructions have restrictive assumptions about t...
PhD ThesisThe process of acquiring images of a scene and modifying the defining structural features ...
full extracted 3D model. (e) Editing the model by rotating each arm in a different direction, and pa...
We present a system that automatically recovers scene geometry and illumination from a video, provid...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
We present an image-based modeling and editing system that takes a single photo as input. We represe...
With modern vision techniques and depth sensing devices, it becomes possible for common users to acq...
In this thesis, we describe a data-driven approach to leverage repositories of 3D models for scene u...
International audienceThis paper gives an overview of works done in our group on 3D and appearance m...
Old images are often used in the creation of new images, either to enhance the appearance of the res...
The level of complexity of maps created by monocular SLAM is on the rise. Increases in computational...
International audienceLighting design is often tedious due to the required physical manipulation of ...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
We present a user-friendly image editing system that supports a drag-and-drop object insertion (wher...
<p>This thesis describes a system that allows users to to perform full three-dimensional manipulatio...
Classical computer vision algorithms for scene reconstructions have restrictive assumptions about t...
PhD ThesisThe process of acquiring images of a scene and modifying the defining structural features ...
full extracted 3D model. (e) Editing the model by rotating each arm in a different direction, and pa...
We present a system that automatically recovers scene geometry and illumination from a video, provid...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
We present an image-based modeling and editing system that takes a single photo as input. We represe...
With modern vision techniques and depth sensing devices, it becomes possible for common users to acq...
In this thesis, we describe a data-driven approach to leverage repositories of 3D models for scene u...
International audienceThis paper gives an overview of works done in our group on 3D and appearance m...
Old images are often used in the creation of new images, either to enhance the appearance of the res...
The level of complexity of maps created by monocular SLAM is on the rise. Increases in computational...
International audienceLighting design is often tedious due to the required physical manipulation of ...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...