Abstract: Computer games are getting continuously more demanding in terms of CPU and graphics performance. At the same time, mobile lifestyle and the always-on connected experience are becoming increasingly important to many people. They want to enjoy digital entertainment anywhere inside their homes and also on the go. Therefore low cost and modest performance consumer electronics (CE) devices are gaining high popularity, but providing the same high quality gaming experience on those devices is still a real challenge. This paper describes a novel gaming system, called Games@Large, which enables heavy PC game play on low cost CE devices without the need of game software modification. The key innovations of the system are distribution of gam...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
Abstract: The requirements of computer games by means of CPU and graphics performance are continuous...
In an era of mobile computing where the latest of electronic consumer devices are cheaper, smaller, ...
Computer games are getting continuously more demanding in terms of CPU and graphics performance. At ...
The requirements of computer games by means of CPU and graphics performance are continuously growing...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
In coming years we will see low cost networked consumer electronics (CE) devices dominating the livi...
Low cost networked consumer electronics (CE) are widely used. Various applications are offered, incl...
Abstract. Low cost networked consumer electronics (CE) are widely used. Various applications are off...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Games have become important applications on mobile devices. A mobile gaming approach known as remote...
There is a potential demand for networked interactive media solutions that enable the rendering of P...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
In this paper, the authors present two techniques for streaming the output of computer games to an e...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
Abstract: The requirements of computer games by means of CPU and graphics performance are continuous...
In an era of mobile computing where the latest of electronic consumer devices are cheaper, smaller, ...
Computer games are getting continuously more demanding in terms of CPU and graphics performance. At ...
The requirements of computer games by means of CPU and graphics performance are continuously growing...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
In coming years we will see low cost networked consumer electronics (CE) devices dominating the livi...
Low cost networked consumer electronics (CE) are widely used. Various applications are offered, incl...
Abstract. Low cost networked consumer electronics (CE) are widely used. Various applications are off...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Games have become important applications on mobile devices. A mobile gaming approach known as remote...
There is a potential demand for networked interactive media solutions that enable the rendering of P...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
In this paper, the authors present two techniques for streaming the output of computer games to an e...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Computer game processing requirements for the CPU and graphics performance are growing all the time ...
Abstract: The requirements of computer games by means of CPU and graphics performance are continuous...
In an era of mobile computing where the latest of electronic consumer devices are cheaper, smaller, ...