Abstract—We investigate experts ’ ability to assess the difficulty of a mental task for a human. The final aim is to find formalized measures of difficulty that could be used in automated assessment of the difficulty of a task. In experiments with tactical chess problems, the experts ’ estimations of difficulty are compared to the statistic-based difficulty ratings on the Chess Tempo website. In an eye tracking experiment, the subjects ’ solutions to chess problems and the moves that they considered are analyzed. Performance data (time and accuracy) are used as indicators of subjectively perceived difficulty. We also aim to identify the attributes of tactical positions that affect the difficulty of the problem. Understanding the connection ...
This chapter reviews the topic of cognitive processes in chess showing that pattern recognition is a...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
Küchelmann T, Torche P, Prasad M, Essig K, Schack T. Automatic Analysis of Players Behavior in Real ...
In intelligent tutoring systems, it is important for the system to understand how difficult a proble...
Abstract: Qualitative approaches to cognitive rigor and depth and complexity are broadly represented...
Die vorliegende Arbeit beleuchtet die Relation zwischen Expertise, Leistung und Schwierigkeitseinsch...
In this thesis we carried out a computer analysis of chess games played by a number of human players...
abstract: Abstract Chess has been a common research topic for expert-novice studies and thus for lea...
Küchelmann T, Velentzas K, Essig K, Koester D, Schack T. Expertise-dependent perceptual performance ...
This study introduces the Amsterdam Chess Test (ACT). The ACT measures chess playing proficiency thr...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
This chapter provides an overview of research into chess expertise. After an historical background a...
Computers have developed to the point where searching through a large set of data to find an optimum...
Previous research has suggested that depth of search in chess does not increase much as a function o...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
This chapter reviews the topic of cognitive processes in chess showing that pattern recognition is a...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
Küchelmann T, Torche P, Prasad M, Essig K, Schack T. Automatic Analysis of Players Behavior in Real ...
In intelligent tutoring systems, it is important for the system to understand how difficult a proble...
Abstract: Qualitative approaches to cognitive rigor and depth and complexity are broadly represented...
Die vorliegende Arbeit beleuchtet die Relation zwischen Expertise, Leistung und Schwierigkeitseinsch...
In this thesis we carried out a computer analysis of chess games played by a number of human players...
abstract: Abstract Chess has been a common research topic for expert-novice studies and thus for lea...
Küchelmann T, Velentzas K, Essig K, Koester D, Schack T. Expertise-dependent perceptual performance ...
This study introduces the Amsterdam Chess Test (ACT). The ACT measures chess playing proficiency thr...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
This chapter provides an overview of research into chess expertise. After an historical background a...
Computers have developed to the point where searching through a large set of data to find an optimum...
Previous research has suggested that depth of search in chess does not increase much as a function o...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
This chapter reviews the topic of cognitive processes in chess showing that pattern recognition is a...
Abstract—Inferences about structured patterns in human de-cision making have been drawn from medium-...
Küchelmann T, Torche P, Prasad M, Essig K, Schack T. Automatic Analysis of Players Behavior in Real ...