As tutors we are continually striving to im-prove our teaching practice. Students learn better when a variety of delivery modes are offered. Research (1) shows that Games Based Learning is effective because it: • Motivates students to learn • Immerses them in the material so they learn more effectively • Encourages them to learn from their mistakes Traditionally ethics has been seen as a difficult subject to teach because it covers such a wide range of topics about which some students (and tutors!) may have strong views. This poster describes the initial steps in the development of a game to assist with the teaching of ET600 Ethics and Professionalism. The game will provide a vehicle to assist with the learning outcomes: • To demonstrate an...
Board games, or card games, are a reality that has been part of the past and the present, of several...
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, a...
In this article, we try to show the links between play and ethics, based on the design of a serious ...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
In this article we examine the didactic potential of games used strategically in the teaching of eth...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
This session addresses the conference theme by showcasing current class based teaching practice at a...
Over the past three decades, youth has been observed to be increasingly disengaged from politics and...
Building technology to support students who must learn ethics and social issues is a difficult probl...
A developer of classroom games agrees to a challenging assignment: to develop a classroom board game...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
This paper describes an evaluation of PBL-Interactive (PBL-I) as authoring tool for an ethical decis...
This thesis explores business ethics instruction as a rhetorical problem and discusses critical play...
ABSTRACTPrevious research shows that the involvement of games as an educationalresource can generate...
Board games, or card games, are a reality that has been part of the past and the present, of several...
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, a...
In this article, we try to show the links between play and ethics, based on the design of a serious ...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
In this article we examine the didactic potential of games used strategically in the teaching of eth...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
This session addresses the conference theme by showcasing current class based teaching practice at a...
Over the past three decades, youth has been observed to be increasingly disengaged from politics and...
Building technology to support students who must learn ethics and social issues is a difficult probl...
A developer of classroom games agrees to a challenging assignment: to develop a classroom board game...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
This paper describes an evaluation of PBL-Interactive (PBL-I) as authoring tool for an ethical decis...
This thesis explores business ethics instruction as a rhetorical problem and discusses critical play...
ABSTRACTPrevious research shows that the involvement of games as an educationalresource can generate...
Board games, or card games, are a reality that has been part of the past and the present, of several...
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, a...
In this article, we try to show the links between play and ethics, based on the design of a serious ...