Creating textured 3D scans of indoor environments has experienced a large boost with the advent of cheap com-modity depth sensors. However, the quality of the acquired 3D models is often impaired by color seams in the re-construction due to varying illumination (e.g., shadows or highlights) and object surfaces whose brightness and color vary with the viewpoint of the camera. In this paper, we propose a direct and simple method to estimate the pure albedo of the texture, which allows us to remove illumina-tion effects from IR and color images. Our approach first computes the illumination-independent albedo in the IR do-main, which we subsequently transfer to the color albedo. As shadows and highlights lead to over- and underexposed image reg...
The process of generating a three-dimensional (3D) computer model of a real-world object or scene fr...
Polynomial Texture Maps (PTM)[SIGGRAPH 2001] form an alternative method for apprehending surface col...
Photometric stereo is a well--known technique for recovering surface normals of a surface but requir...
Acquisition of displacement and albedo maps for full building façades is a difficult problem and tra...
International audienceThe goal of Mixed Reality (MR) is to achieve a seamless and realistic blending...
International audienceIn this paper, we consider the problem of estimating the 3D position and inten...
Applications using image-based illumination analysis are very limited in the current literature of c...
We investigate the use of photometric invariance and deep learning to compute intrinsic images (albe...
This paper presents an approach to estimate the intrinsic texture properties (albedo, shading, norma...
Capturing detailed surface geometry currently requires specialized equipment such as laser range sca...
In this paper we consider the problem of factoring illumination and texture from a pair of images of...
International audienceWe present a photometric stereo-based system for retrieving the RGB albedo and...
PosterInternational audienceThe acquisition of surface material properties and lighting conditions i...
We present a novel framework to estimate detailed shape of diffuse objects with uniform albedo from ...
We present a shading-based shape refinement algorithm which uses a noisy, incomplete depth map from ...
The process of generating a three-dimensional (3D) computer model of a real-world object or scene fr...
Polynomial Texture Maps (PTM)[SIGGRAPH 2001] form an alternative method for apprehending surface col...
Photometric stereo is a well--known technique for recovering surface normals of a surface but requir...
Acquisition of displacement and albedo maps for full building façades is a difficult problem and tra...
International audienceThe goal of Mixed Reality (MR) is to achieve a seamless and realistic blending...
International audienceIn this paper, we consider the problem of estimating the 3D position and inten...
Applications using image-based illumination analysis are very limited in the current literature of c...
We investigate the use of photometric invariance and deep learning to compute intrinsic images (albe...
This paper presents an approach to estimate the intrinsic texture properties (albedo, shading, norma...
Capturing detailed surface geometry currently requires specialized equipment such as laser range sca...
In this paper we consider the problem of factoring illumination and texture from a pair of images of...
International audienceWe present a photometric stereo-based system for retrieving the RGB albedo and...
PosterInternational audienceThe acquisition of surface material properties and lighting conditions i...
We present a novel framework to estimate detailed shape of diffuse objects with uniform albedo from ...
We present a shading-based shape refinement algorithm which uses a noisy, incomplete depth map from ...
The process of generating a three-dimensional (3D) computer model of a real-world object or scene fr...
Polynomial Texture Maps (PTM)[SIGGRAPH 2001] form an alternative method for apprehending surface col...
Photometric stereo is a well--known technique for recovering surface normals of a surface but requir...