Abstract. We consider two-player stochastic games over real-time probabilistic processes where the winning objective is specified by a timed automaton. The goal of player is to play in such a way that the play (a timed word) is accepted by the timed automaton with probability one. Player ^ aims at the opposite. We prove that whenever player has a winning strategy, then she also has a strategy that can be specified by a timed automaton. The strategy automaton reads the history of a play, and the decisions taken by the strategy depend only on the region of the resulting configuration. We also give an exponential-time algorithm which computes a winning timed automaton strategy if it exists.
Abstract. We consider real-time games where the goal consists, for each player, in maximizing the av...
We consider the problem of computing the set of initial states of a dynamical system such that there...
We consider the problem of computing the set of initial states of a dynamical system such that there...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterminis...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
Probabilistic timed automata(PTA) model real-time systems with non-deterministic and stochastic beha...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
The solution of games is a key decision problem in the context of verification of open systems and p...
International audienceWeighted timed games are two-player zero-sum games played in a timed automaton...
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
ABSTRACT. We consider the model-checking problem for a weak real-time logic called event-recording l...
Design and control of computer systems that operate in uncertain, competitive or adversarial, enviro...
Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous...
Abstract. We consider real-time games where the goal consists, for each player, in maximizing the av...
We consider the problem of computing the set of initial states of a dynamical system such that there...
We consider the problem of computing the set of initial states of a dynamical system such that there...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterminis...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
Probabilistic timed automata(PTA) model real-time systems with non-deterministic and stochastic beha...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
The solution of games is a key decision problem in the context of verification of open systems and p...
International audienceWeighted timed games are two-player zero-sum games played in a timed automaton...
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
ABSTRACT. We consider the model-checking problem for a weak real-time logic called event-recording l...
Design and control of computer systems that operate in uncertain, competitive or adversarial, enviro...
Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous...
Abstract. We consider real-time games where the goal consists, for each player, in maximizing the av...
We consider the problem of computing the set of initial states of a dynamical system such that there...
We consider the problem of computing the set of initial states of a dynamical system such that there...