Abstract In trading card games (TCGs), players create a deck of cards from a subset of all cards in the game to com-pete with other players. While online TCGs currently exist, these typically rely on a client/server architecture and re-quire clients to be connected to the server at all times. In-stead, we propose, analyze and evaluate Match+Guardian (M+G), our secure peer-to-peer protocol for implementing online trading card games. We break down actions com-mon to all TCGs and explain how they can be executed be-tween two players without the need for a third party referee (which usually requires an unbiased server). In each action, the player is either prevented from cheating or if they do cheat, the opponent will be able to prove they have...
International audienceTrick-taking games are traditional card games played all over the world. There...
The article considers trust management in P2P games of turns without trusted, centralized resources ...
An efficient and secure mental poker scheme is proposed in this paper. It is based on multiple encry...
We present the first detailed measurement study and models of the virtual populations in popular Mas...
Trading card games (TCG) are distinct from traditional card games mainly because, in the former, the...
International audienceTrick-Taking Games (TTGs) are card games in which each player plays one of his...
Abstract—A fundamental aspect of many multiplayer online games is the ability to trade items between...
Electronic commerce and the internet provide greater opportunities for companies and individual pers...
We consider mental poker, i.e. a game of poker played without the aid of physical cards, most common...
Abstract. With more and more online game players having access to broadband Internet connections and...
International audienceIn peer-to-peer games, cheaters can easily disrupt the game state computation ...
Abstract—We explore exploits possible for cheating in real-time, multiplayer games for both client-s...
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively M...
Blockchains can be used to build multi-player online games and virtual worlds that require no centra...
The article considers the design of P2P games without trusted, centralized resources. On a case stud...
International audienceTrick-taking games are traditional card games played all over the world. There...
The article considers trust management in P2P games of turns without trusted, centralized resources ...
An efficient and secure mental poker scheme is proposed in this paper. It is based on multiple encry...
We present the first detailed measurement study and models of the virtual populations in popular Mas...
Trading card games (TCG) are distinct from traditional card games mainly because, in the former, the...
International audienceTrick-Taking Games (TTGs) are card games in which each player plays one of his...
Abstract—A fundamental aspect of many multiplayer online games is the ability to trade items between...
Electronic commerce and the internet provide greater opportunities for companies and individual pers...
We consider mental poker, i.e. a game of poker played without the aid of physical cards, most common...
Abstract. With more and more online game players having access to broadband Internet connections and...
International audienceIn peer-to-peer games, cheaters can easily disrupt the game state computation ...
Abstract—We explore exploits possible for cheating in real-time, multiplayer games for both client-s...
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively M...
Blockchains can be used to build multi-player online games and virtual worlds that require no centra...
The article considers the design of P2P games without trusted, centralized resources. On a case stud...
International audienceTrick-taking games are traditional card games played all over the world. There...
The article considers trust management in P2P games of turns without trusted, centralized resources ...
An efficient and secure mental poker scheme is proposed in this paper. It is based on multiple encry...