Figure 1. Our method needs only 2.2ms for single scattering using a 10242 shadow map and a 1920×1080 full-HD screen resolution. It has basically a constant cost per screen pixel, achieving speedups of a magnitude for similar quality compared to state-of-the-art methods whose performance is scene-dependent [Chen et al. 2011]. Light scattering due to participating media is a complex process and difficult to simulate in real time because light can be scattered towards the camera from everywhere in space. In this work, we replace the usually-employed ray-marching with an efficient ray-independent texture filtering process, which leads to a significant acceleration. Our algorithm assumes single scattering media and takes a rectified shadow map a...
Volumetric light scattering caused by participating media has been and still is a complicated, but v...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Figure 1: We reproduce the blurring and colour shifts in participating media such as sea water from ...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This work presents an approximate algorithm for computing light scattering within homogeneous partic...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
Volumetric effects such as beams of light through participating media are an important component in ...
Context Subsurface scattering - the effect of light scattering within a material. Lots of materials ...
Volumetric light scattering caused by participating media has been and still is a complicated, but v...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Figure 1: We reproduce the blurring and colour shifts in participating media such as sea water from ...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
International audienceThis paper addresses the rendering of single scattering effects such as glows ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Best PaperInternational audienceRendering mist, haze or fog remains a challenge in current computer ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This work presents an approximate algorithm for computing light scattering within homogeneous partic...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
Volumetric effects such as beams of light through participating media are an important component in ...
Context Subsurface scattering - the effect of light scattering within a material. Lots of materials ...
Volumetric light scattering caused by participating media has been and still is a complicated, but v...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...