This article examines pedagogical lessons derived from the learning theory embodied in commercially successfully video games and their link to reported increases in ‘fluid intelligence ’ of student populations.The scholarly literature in this area is reviewed in order to elicit practical principles by which to guide the development of instructional video game modules for the teaching of economics. The authors ’ experiences in developing and pilot testing such a module, and in subsequently guiding student research efforts to develop an additional module, are then reviewed.The paper concludes that harnessing the benefits of video game technologies in the service of teaching and learning economics is both pedagogically sound and feasible for i...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
Abstract Well-designed digital games can deliver pow-erful experiences that are difficult to provide...
Video game-based learning can potentially influence learning in higher education in positive ways. T...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher&a...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The experiential learning process is a relevant method used to enhance understanding of the field an...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
Abstract Well-designed digital games can deliver pow-erful experiences that are difficult to provide...
Video game-based learning can potentially influence learning in higher education in positive ways. T...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher&a...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The experiential learning process is a relevant method used to enhance understanding of the field an...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
Abstract Well-designed digital games can deliver pow-erful experiences that are difficult to provide...