[Received; accepted] Enabling a digital actor to move autonomously in a virtual environment is a challenging problem that has attracted much attention in recent years. The systems proposed in several researches have been able to plan the walking motions of a humanoid on an uneven ter-rain. In this paper, we aim to design a planning sys-tem that can generate various types of motions for a humanoid with a unified planning approach. Based on our previous work, we add two additional motion abil-ities: leaping and moving obstacles into the system. In previous work, the order of moving obstacles is deter-mined first, and then the corresponding paths for the pushing/pulling motions are generated. In this work, we take a unified approach that accou...
We consider the problem of planning whole-body motions for humanoids that must execute loco-manipula...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
In this paper, we propose an effective planning method for whole-body motions of humanoid robots und...
Research on global path planning and navigation strategies for mobile robots has been well studied i...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
Thanks to their human-like structure, humanoid robots have the potential for accomplishing complex t...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Abstract — This paper addresses an integrated humanoid mo-tion planning scheme including both advanc...
Simulating humanoid motion has always been a challenging problem in computer animation. It has becom...
This paper considers the problem of planning the motion of a humanoid robot that must execute a mani...
This work addresses the problem of whole-body motion planning for a humanoid robot that must execute...
Abstract—This work addresses the problem of whole-body motion planning for a humanoid robot that mus...
Abstract — This paper considers the problem of planning the motion of a humanoid robot that must exe...
Humanoid robots posses the unique ability to cross obstacles by stepping over or upon them. However,...
We consider the problem of planning whole-body motions for humanoids that must execute loco-manipula...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
In this paper, we propose an effective planning method for whole-body motions of humanoid robots und...
Research on global path planning and navigation strategies for mobile robots has been well studied i...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
Thanks to their human-like structure, humanoid robots have the potential for accomplishing complex t...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Abstract — This paper addresses an integrated humanoid mo-tion planning scheme including both advanc...
Simulating humanoid motion has always been a challenging problem in computer animation. It has becom...
This paper considers the problem of planning the motion of a humanoid robot that must execute a mani...
This work addresses the problem of whole-body motion planning for a humanoid robot that must execute...
Abstract—This work addresses the problem of whole-body motion planning for a humanoid robot that mus...
Abstract — This paper considers the problem of planning the motion of a humanoid robot that must exe...
Humanoid robots posses the unique ability to cross obstacles by stepping over or upon them. However,...
We consider the problem of planning whole-body motions for humanoids that must execute loco-manipula...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
In this paper, we propose an effective planning method for whole-body motions of humanoid robots und...