In the course of less than a decade, Graphics Processing Units (GPUs) have evolved from narrowly scoped application specific accelerators to general-purpose parallel machines capable of accommodating an ever-growing set of algorithms. At the same time, programming GPUs appears to have become trapped around an attractor characterised by ad-hoc practices, non-portable implementations and inexact, uninformative performance reporting. The purpose of this paper is two-fold, on one hand pursuing an in-depth look at GPU hardware and its characteristics, and on the other demonstrating that portable, generic, mathematically grounded programming of these machines is possible and desirable. An agent-based meta-heuristic, the Max-Min Ant System (MMAS),...
Abstract. Ant Colony Optimization (ACO) is a metaheuristic used to solve combinatorial optimization ...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
In this paper, we have proposed an approach to implement Ant colony optimization algorithm especiall...
Ant Colony Optimisation (ACO) is an effective population-based meta-heuristic for the solution of a ...
We present GPU implementations of two different nature-inspired optimization methods for well-known ...
The article compares the speed of ant algorithm implemented on the processor and the graphics card i...
The article compares the speed of ant algorithm implemented on the processor and the graphics card i...
Thesis deals with discrete optimization problems. It focusses on faster ways to find good solutions ...
In nature, ants in a colony work together to forage for food by laying pheromone trails as guides to...
Although ant is not one of those smart creatures, when swarm, however co-operate with each other whi...
The rapidly growing field of nature-inspired computing concerns the development and application of a...
The rapidly growing field of nature-inspired computing concerns the development and application of a...
In 2006 NVIDIA introduced a new unified GPU architecture facilitating general-purpose computation on...
This is a post-peer-review, pre-copyedit version of an article published in Journal of Supercomputin...
Abstract. Ant Colony Optimization (ACO) is a metaheuristic used to solve combinatorial optimization ...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
In this paper, we have proposed an approach to implement Ant colony optimization algorithm especiall...
Ant Colony Optimisation (ACO) is an effective population-based meta-heuristic for the solution of a ...
We present GPU implementations of two different nature-inspired optimization methods for well-known ...
The article compares the speed of ant algorithm implemented on the processor and the graphics card i...
The article compares the speed of ant algorithm implemented on the processor and the graphics card i...
Thesis deals with discrete optimization problems. It focusses on faster ways to find good solutions ...
In nature, ants in a colony work together to forage for food by laying pheromone trails as guides to...
Although ant is not one of those smart creatures, when swarm, however co-operate with each other whi...
The rapidly growing field of nature-inspired computing concerns the development and application of a...
The rapidly growing field of nature-inspired computing concerns the development and application of a...
In 2006 NVIDIA introduced a new unified GPU architecture facilitating general-purpose computation on...
This is a post-peer-review, pre-copyedit version of an article published in Journal of Supercomputin...
Abstract. Ant Colony Optimization (ACO) is a metaheuristic used to solve combinatorial optimization ...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...
In this research, we have implemented a parallel EP on consumer-level graphics processing units and ...