This study explores the group interaction patterns and emoticon use in a synchronous discussion activity within an international distance course. It adopts the qualitative research approach and analyzes data collected from messages posted onto the online discussion boards of four learning groups during their online discussion activity. The transcript analysis tool (TAT) was used to analyze interaction features on a sentence-level. With TAT, transcripts were coded within five main categories by three raters. The findings suggested that differences in focus on the factual elements (statements) distinguished group involvements with online network, and each group showed the same preference in providing support to teammates. Besides, emoticon us...
Research studies demonstrate that L2 learners participate more equally when using synchronous comput...
This study aims to striking differences between emotions in the real world, and emoticons of the dig...
[[abstract]]This classroom research described CMC users’ employment of text-based emoticons in async...
The present study examines the influence of social context on the use of emoticons in Internet commu...
The present study examines the influence of social context on the use of emoticons in Internet commu...
Interaction involves people communicating and reacting to each other. This process is key to the stu...
This study examined the interactions that occurred in an on-line university course. The study used t...
This paper was published in Edulearn17 Proceedings.This paper will focus on ways in which students u...
Computer-mediated communication (CMC) is rapidly emerging as a new modality of educational delivery,...
Abstract: This study examines the different patterns of online interaction between asynchronous comm...
Peer-to-peer interaction using computer-mediated communication (CMC) would appear to be a promising ...
This study was designed to evaluate the use of asynchronous discussion in distance education in term...
The effective use of electronically mediated communication (EMC) is fundamental to digital literacy ...
Peer-to-peer interaction using computer-mediated communication (CMC) would appear to be a promising ...
This qualitative study investigated different interaction patterns in an online discussion. The data...
Research studies demonstrate that L2 learners participate more equally when using synchronous comput...
This study aims to striking differences between emotions in the real world, and emoticons of the dig...
[[abstract]]This classroom research described CMC users’ employment of text-based emoticons in async...
The present study examines the influence of social context on the use of emoticons in Internet commu...
The present study examines the influence of social context on the use of emoticons in Internet commu...
Interaction involves people communicating and reacting to each other. This process is key to the stu...
This study examined the interactions that occurred in an on-line university course. The study used t...
This paper was published in Edulearn17 Proceedings.This paper will focus on ways in which students u...
Computer-mediated communication (CMC) is rapidly emerging as a new modality of educational delivery,...
Abstract: This study examines the different patterns of online interaction between asynchronous comm...
Peer-to-peer interaction using computer-mediated communication (CMC) would appear to be a promising ...
This study was designed to evaluate the use of asynchronous discussion in distance education in term...
The effective use of electronically mediated communication (EMC) is fundamental to digital literacy ...
Peer-to-peer interaction using computer-mediated communication (CMC) would appear to be a promising ...
This qualitative study investigated different interaction patterns in an online discussion. The data...
Research studies demonstrate that L2 learners participate more equally when using synchronous comput...
This study aims to striking differences between emotions in the real world, and emoticons of the dig...
[[abstract]]This classroom research described CMC users’ employment of text-based emoticons in async...