This paper presents the design and implementation of a system for simulating mixed reality in setups combining mobile devices and large backdrop displays. With a mixed reality simulator, one can perform usability studies and evaluate mixed reality systems while minimizing confounding variables. This paper describes how mo-bile device AR design factors can be flexibly and systematically explored without sacrificing the touch and direct unobstructed ma-nipulation of a physical personal MR display. First, we describe general principles to consider when implementing a mixed reality simulator, enumerating design factors. Then, we present our imple-mentation which utilizes personal mobile display devices in con-junction with a large surround-view...
Handheld digital devices are rapidly increasing their sensory capabilities for registering multiple ...
This paper discusses the opportunities and challenges of utilizing optical (head-mounted) displays f...
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our ...
Recent research has demonstrated the benefits of mixed realities for information visualisation. Ofte...
This thesis aims to incorporate photorealistic rendering to mixed reality applications on mobile dev...
In this paper we present a user study comparing four different mobile Augemented Reality (AR) interf...
This work investigates the possibility of photorealistic rendering of virtual objects for mixed real...
This thesis provides an overview of (mobile) augmented and mixed reality by clarifying the different...
Nowadays, we are surrounded by various visual data. In the meantime, mobile personal devices are ubi...
In the medical education field, the use of highly sophisticated simulators and extended reality (XR)...
This paper discusses alternative approaches for interacting with virtual reality scenes on mobile de...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
Blended reality seeks to encourage co-presence in the classroom, blending student experience across ...
International audienceInput devices such as Nintendo Wiimotes are often used to select and manipulat...
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our ...
Handheld digital devices are rapidly increasing their sensory capabilities for registering multiple ...
This paper discusses the opportunities and challenges of utilizing optical (head-mounted) displays f...
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our ...
Recent research has demonstrated the benefits of mixed realities for information visualisation. Ofte...
This thesis aims to incorporate photorealistic rendering to mixed reality applications on mobile dev...
In this paper we present a user study comparing four different mobile Augemented Reality (AR) interf...
This work investigates the possibility of photorealistic rendering of virtual objects for mixed real...
This thesis provides an overview of (mobile) augmented and mixed reality by clarifying the different...
Nowadays, we are surrounded by various visual data. In the meantime, mobile personal devices are ubi...
In the medical education field, the use of highly sophisticated simulators and extended reality (XR)...
This paper discusses alternative approaches for interacting with virtual reality scenes on mobile de...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
Blended reality seeks to encourage co-presence in the classroom, blending student experience across ...
International audienceInput devices such as Nintendo Wiimotes are often used to select and manipulat...
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our ...
Handheld digital devices are rapidly increasing their sensory capabilities for registering multiple ...
This paper discusses the opportunities and challenges of utilizing optical (head-mounted) displays f...
This chapter presents an overview of the Mixed Reality (MR) paradigm, which proposes to overlay our ...