We present a method to generate models for trees in which we first create a weighted graph, then places endpoints and root point and plan least-cost paths from endpoints to the root point. The collec-tion of resulting paths form a branching structure. We create a hier-archical tree structure by placing subgraphs around each endpoint and beginning again through some number of iterations. Power-ful control over the global shape of the resulting tree is exerted by the shape of the initial graph, allowing users to create desired variations; more subtle variations can be accomplished by modify-ing parameters of the graph and subgraph creation processes and by changing the endpoint distribution mechanisms. The method is capable of matching a desi...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
In computer graphics, models describing the fractal branching structure of trees typically exploit t...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
We present a method to generate models for trees in which we first create a weighted graph, then pla...
We present a method to generate models for trees in which we first create a weighted graph, organize...
We propose guiding vectors to augment graph-based tree synthesis, in which trees are collections of ...
Computer synthesized 3D tree models often appear in the virtual worlds of 3D movies and games. The c...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
model as a guidance shape. Note that small details of the shapes, such as the tongue and tail of the...
In this paper, we develop a data-driven technique to model trees from a single laser scan. A multi-l...
Procedural methods are a tool for creating a lot of data from a limited amount of inputs. In this pa...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
In computer graphics, models describing the fractal branching structure of trees typically exploit t...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
We present a method to generate models for trees in which we first create a weighted graph, then pla...
We present a method to generate models for trees in which we first create a weighted graph, organize...
We propose guiding vectors to augment graph-based tree synthesis, in which trees are collections of ...
Computer synthesized 3D tree models often appear in the virtual worlds of 3D movies and games. The c...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
model as a guidance shape. Note that small details of the shapes, such as the tongue and tail of the...
In this paper, we develop a data-driven technique to model trees from a single laser scan. A multi-l...
Procedural methods are a tool for creating a lot of data from a limited amount of inputs. In this pa...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
In this paper, we introduce a simple sketching method to generate a realistic 3D tree model from a s...
In computer graphics, models describing the fractal branching structure of trees typically exploit t...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...