Abstract – In recreation of virtual cultural heritage sites and urban environment simulations, the rapid display of densely populated scenery is a common requirement. An empty virtual environment will diminish the immersive experience that the simulations suppose to be presented, that is why simulations of massive virtual characters are needed to deliver sensible immersive experience to the user. In recent years, the growth of research in this area has escalated and there has been many techniques developed in crowd simulations area, both for real-time and non-real time rendering. This paper presents several significant related works in crowd simulation and crowd rendering. Our aim is to address one of the crowd simulation problems, which is...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
International audiencePreviously, crowd simulation plays small part or probably ignored in virtual h...
The creation of real-time 3D representations of cultural heritage sites is becoming more common. How...
In current city visualisations crowds are being included to increase realism in the scene. With the ...
The simulation of human massive crowds play an important role in real-time application such as games...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Today's computing technology has been able to create a complex 3D environment for the development of...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
International audiencePopulating virtual environments (VEs) with large crowds is a subject that has ...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
In this paper we propose a new method for rendering crowds of virtual humans with dynamicallydeforme...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
International audiencePreviously, crowd simulation plays small part or probably ignored in virtual h...
The creation of real-time 3D representations of cultural heritage sites is becoming more common. How...
In current city visualisations crowds are being included to increase realism in the scene. With the ...
The simulation of human massive crowds play an important role in real-time application such as games...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Today's computing technology has been able to create a complex 3D environment for the development of...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
International audiencePopulating virtual environments (VEs) with large crowds is a subject that has ...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
In this paper we propose a new method for rendering crowds of virtual humans with dynamicallydeforme...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...