In the field of visual computing, different technolo-gies like multimedia or physics simulation merge with 3D computer graphics to create more realistic virtual worlds. During this process, 3D scene graph systems have evolved from being pure hierarchical containers of 3D geometry to full application specification frame-works. Through scripting and event routing, for exam-ple, the specification of entire (sub-)applications is pos-sible inside a scene graph. Nonetheless, today’s scene graph renderers are very monolithic: the single renderer has to be aware of every individual node type and its specific implementation. This makes exchange and recombination of different renderers impossible. In contrast to a single-renderer approach, we present...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
AbstractThe movies like the “Avathar” are a good example of the stunning visual effects that the ani...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Abstract A large number of rendering and graphics applications developed in research and industry ar...
ii Interactive display of three-dimensional geometry has become increasingly popular over the past d...
International audienceWe present a generic architecture which enables the loading of several 3D form...
Integrating a web service into an application based on the OpenSG scene graph system makes it possib...
Integrating a web service into an application based on the OpenSG scene graph system makes it possib...
We propose a generic architecture that allows mixing several 3D formats in a single viewer whatever ...
Nontraditional displays just started their triumph. In contrast to traditional displays, which are p...
Abstract – We describe the software architecture of a rendering system that follows a pragmatic appr...
Virtual Reality (VR) has grown to become state-of-the-art technology in many business- and consumer ...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
AbstractThe movies like the “Avathar” are a good example of the stunning visual effects that the ani...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Abstract A large number of rendering and graphics applications developed in research and industry ar...
ii Interactive display of three-dimensional geometry has become increasingly popular over the past d...
International audienceWe present a generic architecture which enables the loading of several 3D form...
Integrating a web service into an application based on the OpenSG scene graph system makes it possib...
Integrating a web service into an application based on the OpenSG scene graph system makes it possib...
We propose a generic architecture that allows mixing several 3D formats in a single viewer whatever ...
Nontraditional displays just started their triumph. In contrast to traditional displays, which are p...
Abstract – We describe the software architecture of a rendering system that follows a pragmatic appr...
Virtual Reality (VR) has grown to become state-of-the-art technology in many business- and consumer ...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
AbstractThe movies like the “Avathar” are a good example of the stunning visual effects that the ani...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...